- Oct 29, 2021
- 87
- 25
Hadull submitted a new resource:
koth_taboo - Wow a pyramid
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koth_taboo - Wow a pyramid
pyramid based gameplay
Read more about this resource...
pyramid based gameplay
because i'm dumb
You are less likely to bump your head on point and in some of the houses
You no longer have to crouch under the bridge to get to the health pack
Moved some pickups so they're easier to spot
Added a ramp outside of spawn
Optimisations
it can now be played
Pyramid is lowered
Patches have changed to tell if it has both ammo and health on it
Heavy can now C-jump onto the bridge
Side building has been modified to not be as awkward
Back building has been modified to be more accessible
Made light whiter
Brush optimisations
The current point-holders have doors open up on their side of the map that let in skeletons (This may revert depending on feedback)
Skeletons are no more
Modified pyramid to be wider
Added an extension to a building to block sniper sightlines
Optimisation
Team coloured both sides
Removed sign on pyramid
Removed structure on top of pyramid and added pillars for cover
Lowered pyramid slightly
Pyramid is clipped so you can walk up it from all angles without needing to jump
Modified the inner part of the lobby
Soundscape and cubemaps are real
Decals now tell what pickup is on it: red is ammo, blue is health, white is both
Medium at the back is now centred
Mid is less cramped than before
Displaced mid
Added windows on the upper floor of the inner building to let you see the pyramid
Clipped the pyramid a bit more
Shifted spawns to outer part
Aligned a texture
Extension added to the outer structure that has a window that sees the point
Spawn doors now all go up
Push force that prevents you from standing on top of the pillars on the pyramid has been increased
Added all those things in the aaaa_map_start prefab
Displaced mid to be a bit more dynamic
Removed the pillar from the inner passage : (
Removed the inner connector windows
Moved a full ammo+medium health to be more visible
Heavily modified mid
Modified the lobby to make it easier to go from place to place
No longer hit your head under the bridge when walking
The bottom inner connector path now leads to mid instead of the other teams lobby
Added another route leading to the back of the map
Added a window overlooking the lobby
Rework transition area to make it harder to forward hold
Made geometry more convenient
Added a third route at inner part that only the losing team can access
Reorganised pickups
Raised roofs
Improved balcony to help the losing team more
Removed back of map
Geometry conveniences and fixes
Moved some pickups
Added ramp for convenience
Balcony area is improved
Slanted the big wall to block sniper sightline
might delete them