koth_sludgepipe

KotH koth_sludgepipe a3

Archievile

L1: Registered
Aug 12, 2023
3
0
Archievile submitted a new resource:

koth_sludgepipe - where bonk! is made

Mirrored King of the Hill map that I hope to theme around toxic waste and Bonk! Atomic Punch once I've finalized the layout. The Mercs have to seize the toxic waste disposal grounds so they can be the ones bottling it up and selling it for millions.

My first real attempt at mapping. I tried to take cues from my favourite maps but I know there's much to be improved!
screenshot1.png

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Archievile

L1: Registered
Aug 12, 2023
3
0
Archievile updated koth_sludgepipe with a new update entry:

Version A2

  • Centered the spawn rooms along the width of the map.
  • Fixed spawns on the lower floor of each spawn room.
  • Added a ramp to the catwalk so that non-explosive classes can get back on the upper path more easily.
  • Changed the sniper window to a sniper balcony, hopefully providing snipers with less cover.
  • Added props outside the exit of the main building for extra cover.
  • Moved the pipe route to the opposite end of the map so that it doesn't overlap with the catwalk.
  • Added...

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Archievile

L1: Registered
Aug 12, 2023
3
0
Archievile updated koth_sludgepipe with a new update entry:

Version A3

  • Removed spawn points from the lower floor of the spawnrooms.
  • Changed floors to a different dev texture to make the map more readable.
  • Increased the size of passageways and hanging corridors, and added doorframes.
  • The outer hanging corridor now has windows. The ones facing the points have glass, the ones facing spawn do not.
  • Lowered the amount of water in side pipes and added a ramp to allow players to get out.
  • Made the top of the inner hanging corridor unpassable and...

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