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KotH koth_sewers a3

Alex.bsp

Professional Nap Taker
Server Staff
Jun 22, 2017
103
146
Map is really unoptimized and had to be skipped during the imp.

I recommend looking at these videos for basic optimization:
View: https://www.youtube.com/watch?v=mIy0Usc8zXU

View: https://www.youtube.com/watch?v=c59rK9Wxr7I

View: https://www.youtube.com/watch?v=Ne59X-e-R9Y


You're map seems to have a couple of complicated geometry which should be turned into func_detail. Also I've noticed during my short time on the map is that you're map may have a leak.
upload_2021-4-15_20-10-5.png
 

Exister

L1: Registered
Apr 13, 2021
4
0
-Lighting has been redone with a prop and env_lightglow for each one, with almost all of them now being linear so fewer lights have to be used.
-Slight changes to the layout of the mid area with opening up the small elbow as well as adding a tunnel on both sides underneath the ramp next to the toxic goo pit.
-The upper tunnel flank route has been changed to a room and the ammo/health that was below it was moved up to the previously mentioned room.

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