koth_sandstone

KotH koth_sandstone a3

bagelchips

L1: Registered
Feb 23, 2021
7
1
koth_sandstone - Retextured Kube's koth_templetown

A retexture of Kube's templetown. I'm planning on changing the layout, prop, pretty much everything, but I want to hear some basic criticism before I begin tinkering. koth_sandstone_a10002.jpg koth_sandstone_a10000.jpg koth_sandstone_a10001.jpg
 

bagelchips

L1: Registered
Feb 23, 2021
7
1
Some minor tweaks including better shadows and sun, and added soundscapes.
Next update will probably include changing most of the roofs to the type seen under the small health pack on last. The theme might be changed from Egypt to Pueblo Indian just because I personally find the brightness of the current lighting makes team recognition more difficult. Also included in next update will be gameplay changes based on playtesting.
Currently, I plan on funneling the map into the control point more and adding more medium health packs away from the point while removing most of the small ones.

PS: If you ever want to help out, playing this map on your own and noting anything you dislike in the comments would be greatly appreciated, thanks!

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bagelchips

L1: Registered
Feb 23, 2021
7
1
New layout! Many little things have been changed!

The map is still so derivative that I am not comfortable calling it anything other than a reskin.

More counter sniping positions will either make sniper completely overpowered or balanced, and bigger health kits farther away should encourage coordinated retreats and pushes.

Feedback has been taken and used.

Next update should be graphical and a complete redesign of the spawn rooms. The theme will be changed from Egypt to a classic TF2/Dustbowl theme with pueblo buildings.

Feeling a bit burnt out, but hopefully detailing should be a change of pace.

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