Koth_orange

KotH Koth_orange v2 a1

Codaᵇᵒᶦ

L1: Registered
Feb 11, 2022
4
1
Codaᵇᵒᶦ submitted a new resource:

Koth_orange_a1 - A re-worked Orange map made for King Of The Hill

Cp_orange is a fun map, but flawed, with the massive sight lines and barren layout. I wanted to try and make it more playable and balanced. Normally a three cp map, I opted to make it a King of the hill map, since I felt it worked better with the map layout.

I've tested this first version with offline bots a lot, and it's a pretty chaotic experience, which I hope is part of the fun and not a draw back in this case. I've tried to make the point defendable but easily over run, with many...

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Codaᵇᵒᶦ

L1: Registered
Feb 11, 2022
4
1
Codaᵇᵒᶦ updated Koth_orange with a new update entry:

Alpha 2

I have added a fair few new things to hopefully make the game-feel better

-added some textures and props here and there to make it not look so much like a generic orange sh!t post map (lol)

-some new jumpy spots and perches

-more lighting around the place

-signage for exits and cap point routs

-door and window frames to the main building (so that it's easier to see that they are there)

Pretty minor changes but since the first test for it made people immediately want to skip it on first...

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Codaᵇᵒᶦ

L1: Registered
Feb 11, 2022
4
1
Codaᵇᵒᶦ updated Koth_orange with a new update entry:

Alpha 3

This is a big one

I got much more feedback this time around and it was super helpful, so thanks to everyone who gave me some helpful criticisms!

Here's what's changed

-Totally changed the spawns. Spawns themselves are split into two spaces still but they are connected by one spawn area and have easy access to all exits. (They are very close but I did this to spread out the players a little more, shouldn't effect gameplay much.)

-New exits.

-New geometry.

-Big sightlines blocked...

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Codaᵇᵒᶦ

L1: Registered
Feb 11, 2022
4
1
Codaᵇᵒᶦ updated Koth_orange with a new update entry:

Version 2-Alpha 1

So I've been hard at work trying to fix the issues that a few people have pointed out to me. Mainly how strong Soldier is on this version of orange, since it's so vertical. I did make an Alpha 4 version, but in the end I thought it best to start over from scratch essentially and work around this issue. So, here is Version 2!

Despite my best efforts, I'm anticipating similar complaints even with this new version. This might just have to be something I'll have to except about the map, since...

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