After the first playtest, I was able to recieve some feedback on initial impressions of the map- I have gone to lengths to fix aspects and change small parts of the map which needed to be addressed.
- Fixed leak.
- Fixed some lighting problems.
- Cleaned up skybox.
- Created shortcut through rocks, into the factory.
- Created spawn cover from snipers.
- Reworked indoor cramped area, next to cap.
- Reworked factory inside.
- Added rocky pillars through mid.
- Added/moved extra health and ammo pickups through map.
Massive rework to the map. Wanted to make other classes shine a little more, rather than solely Soldiers & Demoman; this is my attempt.
- Removed side factory area.
- Replace mid buildings with large multistory buildings with multiple routes.
- Reworked central point.
- Reworked lighting.
- Reworked short roof near spawns.
- Reworked side of mid.
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