koth_gravelpillar

KotH koth_gravelpillar a9

Owli

L2: Junior Member
Jul 26, 2018
74
4
koth_gravelpillar - You fight around the pillar and gravel and capture both!

This map was inspired by Viaduct. it is Viaduct but rotational and with a pillar in the middle.
 

b1gl4ke

L2: Junior Member
May 25, 2014
76
24
I really like how high ground around mid forces players to fight for it, although the walking paths up to it favor defenders too much. both ramps are close to each other. If you changed the building entrance in the middle to come from the far side, then that would give attacking teams a good approach to take high ground.
 

Owli

L2: Junior Member
Jul 26, 2018
74
4
I really like how high ground around mid forces players to fight for it, although the walking paths up to it favor defenders too much. both ramps are close to each other. If you changed the building entrance in the middle to come from the far side, then that would give attacking teams a good approach to take high ground.
This high ground?
upload_2020-8-14_0-40-39.png
or this?
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Also which building entrance?
upload_2020-8-14_0-43-42.png
or
upload_2020-8-14_0-44-13.png
 

Owli

L2: Junior Member
Jul 26, 2018
74
4
Moved some pickups to make it easier to see them and blocked a sightline from the lobby to point
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Added small health kits on control point high ground and added ramps to the other side; added lights to mid and made cap point bigger
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Added pickups in lobby
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b1gl4ke

L2: Junior Member
May 25, 2014
76
24
The blue high ground can only be taken by walking up one of the two closely positioned green entrances (at least from mid). There doesn't seem to be much reason to push into the red far side. If you changed the building entrance to the orange arrow it would give the attacking team an alternate route.
mapPic.png
 

b1gl4ke

L2: Junior Member
May 25, 2014
76
24
There are a couple red areas that feel claustrophobic. You could deal with this a bunch of different ways. One possibility is to change the small building into an even smaller building block with a mid height fence. I did actually like the previous size of the bigger building you had in the middle, but if you want to keep the size you could move back part of the building into spawn.

mappic2.png
 

b1gl4ke

L2: Junior Member
May 25, 2014
76
24
Looking good. There are a bunch of resizing and shaping you should do, but the basic layout is there. I would work on reducing the constricting architecture on either side of point. Also, make sure you can jump over the recently added fence.
mappic3.png
 

Owli

L2: Junior Member
Jul 26, 2018
74
4
-lowered sniper perch high ground
-widened lower cubby and higher
-added a ramp to the balcony
-pushed the ramp to high ground near pillar forward
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-removed the fences around the pillar
-made the pillar wider
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-made underpass into a building
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-removed the ramp on the other side of the high ground near the pillar
-extended the edge near attacking route to the pillar
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-made right side lobby higher to make it harder to camp
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-pushed stairs near the lobby closer
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-this thing
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-removed the balcony on the tower

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Owli

L2: Junior Member
Jul 26, 2018
74
4
-readded ramp to high ground near the pillar
-added a rock near the pillar
-made pillar a little thinner
20200821060246_1.jpg
-pushed tower, fence and stairs to the left
-cut the corner of the courtyard building
-moved the pickups closer to the tower
20200821060259_1.jpg

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Owli

L2: Junior Member
Jul 26, 2018
74
4
-removed the slope to the balcony
-made a new route to the balcony along the rock wall in the courtyard which is a one way drop
-added a window to the house leading up to the sniper perch
-made capture point wider
-redid the supports of barn
-widened the main slope at the barn
-replaced wall where the old supports were with fences
-made cubby fake door thinner

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Owli

L2: Junior Member
Jul 26, 2018
74
4
upload_2021-8-16_2-27-55.png

- Mirrored the map

upload_2021-8-16_2-28-33.png
- Removed the room to the high ground overlooking the enemy stairs

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- Removed the high ground to the high ground

upload_2021-8-16_2-29-33.png
- Move the rock

upload_2021-8-16_2-29-51.png
- Added rock

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- Point is bigger
- Point cap trigger is tighter

upload_2021-8-16_2-30-29.png
- There are shutters now

upload_2021-8-16_2-30-52.png
- There is high ground overlooking point from both sides

upload_2021-8-16_2-31-10.png
- Moved pickups

upload_2021-8-16_2-31-42.png
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- And other stuff

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Owli

L2: Junior Member
Jul 26, 2018
74
4
- Map less boxy

upload_2021-8-19_20-50-50.png


- Mid ledges are longer
- Cubby catwalk is low enough to jump on to
- Cubby is a route now

upload_2021-8-19_20-51-12.png


- There are pickups in cubby

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- Exit of cubby is under here

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- Corner there has a slope

upload_2021-8-19_20-55-54.png


- Had to remove the roof on this fake building
- The wood cover near rock is at an angle
- Behind rock hole is filled

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- No more entrance to this building trough here
- The indent is now cut diaginaly
- Shutters trigger is bigger

upload_2021-8-19_20-59-20.png


- Had to move this rock back to block a sightline
- Stairs added so the routing isn't too jarring
- This upper area on this specific route is wider now

upload_2021-8-19_21-1-37.png


- This doorway is wider
- Inside shutters the stairs are changed

upload_2021-8-19_21-3-17.png


-This ledge is sticking out

upload_2021-8-19_21-4-44.png


- Backwall is higher
- Fence moved
- One fence removed

upload_2021-8-19_21-5-27.png


- This middle route has it's own roof

upload_2021-8-19_21-7-2.png


- Mid route building is wider and taller

upload_2021-8-19_21-8-18.png
upload_2021-8-19_21-8-42.png


- New rock near spawn to block a sightline

upload_2021-8-19_21-9-25.png


-this top bit on the left route matches the ledge height

upload_2021-8-19_21-10-30.png


- Spawn windows have different textures

upload_2021-8-19_21-11-24.png
upload_2021-8-19_21-11-38.png

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