koth_farmstone

KotH koth_farmstone A7

LOL_1243

L1: Registered
Mar 31, 2024
4
3
Intresting map, I dont realy see the resembles to 2fort
Here's is some feedback:
You can get stuck on the door frames and such some place and the glass and the wood is a little buggy
Some sight lines are preaty long and it would be cool if u made it posibel to get on the roof for not only the movement classes
The one way door room shoud have more then one opsions to escape if you get bomb
Good luck with making maps!
 

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Korkade

aa
Mar 10, 2024
88
8
Intresting map, I dont realy see the resembles to 2fort
Here's is some feedback:
You can get stuck on the door frames and such some place and the glass and the wood is a little buggy
Some sight lines are preaty long and it would be cool if u made it posibel to get on the roof for not only the movement classes
The one way door room shoud have more then one opsions to escape if you get bomb
Good luck with making maps!
Thanks for telling me! But I've just got a question, was it only on the red side were the weird textures where? Not counting the glass. I think i know the reason for the weird textures. It might be because i first made the map in tf2classic instead of tf2. And later I moved it to tf2 version of hammer.
 

LOL_1243

L1: Registered
Mar 31, 2024
4
3
Thanks for telling me! But I've just got a question, was it only on the red side were the weird textures where? Not counting the glass. I think i know the reason for the weird textures. It might be because i first made the map in tf2classic instead of tf2. And later I moved it to tf2 version of hammer.
Idk, im new to maping
maby re aply the textures
 

Korkade

aa
Mar 10, 2024
88
8
SomethingDeveloper updated koth_farmstone with a new update entry:

fixed alot of things

added:
-walls for sniper sightlines
-added so you can now go on the shed roof without needing to walk inside of the building

fixed:
-fences clipping into each other
-getting stuck on some doorframes
-removed 2 support beams to not get stuck on them
-moved a misaligned texture
-moved the skybox so it doesn't cover over walls so you can't see throug them

hopefully fixed:
-wood texture being purple
-glass windows being purple

Read the rest of this update entry...
 

LOL_1243

L1: Registered
Mar 31, 2024
4
3
It is better than before, but there is still some sight lines that are peraty powerful and one of them has a medium healt kit where u stand
And may i ask what the one way door room's down stair is for ( you are trapped in the rom with just one risky way out)
 

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Korkade

aa
Mar 10, 2024
88
8
It is better than before, but there is still some sight lines that are peraty powerful and one of them has a medium healt kit where u stand
And may i ask what the one way door room's down stair is for ( you are trapped in the rom with just one risky way out)
Thanks for the feedback. i'll try to fix the sightlines. the room was made so the only way out for a sniper is towards the point where the enemies are, so its not too powerful of a spot and the metal walls on the balcony is so you can attack the sniper with splash damage. and the door was originally a top seceret prop door that is only in tf2 classic but tf2 doesn't have that door model they only have the door texture for it. the image is of the door prop in tf2classic hammer.
top_seceret_door.PNG