koth_cavein

KotH koth_cavein a8

OdysseusMcBorg

L1: Registered
Jun 30, 2024
14
1
OdysseusMcBorg submitted a new resource:

koth_cavein_a4 - a high-up mining operation gone awry

a large-scale mining operation gone awry!

This is the King of the Hill version of my existing map Cavein, which started life as an arena map and has since expanded here and possibly more gamemodes in the future. This is the 4th version of the map, but the 1st public version of the map under the KotH gamemode. I've expanded into both team's bases immensely and added new buildings and refined existing ones. Especially giving the lower area more of a reason to exist and be fought in, and...

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OdysseusMcBorg

L1: Registered
Jun 30, 2024
14
1
OdysseusMcBorg updated koth_cavein_a4 with a new update entry:

koth_cavein_a5

This is the King of the Hill version of my existing map Cavein, which started life as an arena map and has since expanded here and possibly more gamemodes in the future. This is the 5th version of the map, and 2nd public version of the map under the KotH gamemode. moved red and blu spawns a bit further apart and from a different angle, added a new series of buildings and some alternative means into the underground area. Have also tried to improve mid a bit by making it feel less cramped...

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OdysseusMcBorg

L1: Registered
Jun 30, 2024
14
1
OdysseusMcBorg updated koth_cavein with a new update entry:

koth_cavein_a6

Updated koth_cavein to A6!

-Further extended spawns away from the point as for the distance to not be too short
-streamlined the paths from spawn to mid
-improvements to crowded feeling at mid from the prop piles
-(hopefully) made the underground area feel less useless whilst also not being obnoxious to deal with when people do use it
-removed Herobrine

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OdysseusMcBorg

L1: Registered
Jun 30, 2024
14
1
OdysseusMcBorg updated koth_cavein with a new update entry:

koth_cavein_a7

Released koth_cavein_a7!

-Further reworks of spawns to be more interesting and less prone to camping and annoyances by flankers
-rework of buildings separating spawn and the courtyards in red and blu sides so that they further discourage and make it easier to punish flankers from camping
-added new path to mid, a bit quicker and leads much more smoothly into a split level going either to mid or to the underground flanks
-removed catwalk over toxic water pit to make it less susceptible to...

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