Jive Turkey:
A derogatory slang word in Ebonics, used to refer to someone who was unreliable, made empty promises, or who was full of bluster.
Description:
(none)
Back story:
Wow where to start.. This map started out of boredom. I was fooling around trying to make a platform and needed something for this platform to start off of. Since i intended to show it to other people my "platform" had to be detailed hence the first stage of this map.
With much praise and respect from the forum members I kept working on Space something or another trying to raise detailing so much to where i didn't then.. and still do not know where the map is or can go. This map is on Alpha 1129 because I believe it has been compiled over a thousand times, those who had a chance to play it before know this with the silly file names "dsd133, dsd189" Etc.
Where are you now?:
After taking a year off from TF2 and over a year since I opened this map up I recently found it on my external hard drive and decided to give it a go. As it stands I'm sitting on 64% of my brush count used which is a lot as i have not done any work towards setting up a game type and/or balance. Like i said however i started this as a detail project and if it becomes playable.. even the better.
I do need some help though again. If someone can please see This post and help me out with modeling that beam for me i would be grateful. *Thread*
hmy:
A derogatory slang word in Ebonics, used to refer to someone who was unreliable, made empty promises, or who was full of bluster.
Description:
(none)
Back story:
Wow where to start.. This map started out of boredom. I was fooling around trying to make a platform and needed something for this platform to start off of. Since i intended to show it to other people my "platform" had to be detailed hence the first stage of this map.
With much praise and respect from the forum members I kept working on Space something or another trying to raise detailing so much to where i didn't then.. and still do not know where the map is or can go. This map is on Alpha 1129 because I believe it has been compiled over a thousand times, those who had a chance to play it before know this with the silly file names "dsd133, dsd189" Etc.
Where are you now?:
After taking a year off from TF2 and over a year since I opened this map up I recently found it on my external hard drive and decided to give it a go. As it stands I'm sitting on 64% of my brush count used which is a lot as i have not done any work towards setting up a game type and/or balance. Like i said however i started this as a detail project and if it becomes playable.. even the better.
I do need some help though again. If someone can please see This post and help me out with modeling that beam for me i would be grateful. *Thread*
hmy:
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