- Mar 24, 2008
- 106
- 13
I've been beating my head over this for days now. After much testing, I realized there's a fundamental flaw in the item_teamflag entity (the intelligence). Heres the test: Place an item_teamflag somewhere. Put a trigger_multiple somewhere else (nowhere near the teamflag) and parent it to the teamflag. The second a player triggers it, they get the intelligence its parented to.
This makes no sense to me! The trigger_multiple should be the child to the item_teamflag, and just tag along. It shouldn't do the opposite of calling the teamflag to "come here".
Any ideas on a work around? I'm desparately trying to have multiple teamflags in my map, and can't do squat if I can't marry a trigger_multiple to the flags.
This makes no sense to me! The trigger_multiple should be the child to the item_teamflag, and just tag along. It shouldn't do the opposite of calling the teamflag to "come here".
Any ideas on a work around? I'm desparately trying to have multiple teamflags in my map, and can't do squat if I can't marry a trigger_multiple to the flags.