- Feb 12, 2008
- 34
- 1
I'm getting closer to a potential beta release of my first map, but now that the larger brushwork is done I am hoping to get spawns and CPs in the map. Unfortunately there are a few things I am unsure how to implement.
My main question is: Is it possible to have 3 CPs set up such that taking all 3 advances the attacking team forward to new spawns, and simultaneously opens a door leading to a 4th CP. Also, I want the defending team to be able to retake the first 3 CPs, but have them locked after all 3 are taken. My goal is for this to be a defense only map that flips teams after each victory/defeat.
My second question is: If you have two equivalent spawn rooms (say two buildings across from each other), do you need to put 16 info_teamspawns in each, or is it fine to put 8 in each? I don't know how it works exactly.
Edit: I should specify that I want the first 3 to be able to be captured in any order.
My main question is: Is it possible to have 3 CPs set up such that taking all 3 advances the attacking team forward to new spawns, and simultaneously opens a door leading to a 4th CP. Also, I want the defending team to be able to retake the first 3 CPs, but have them locked after all 3 are taken. My goal is for this to be a defense only map that flips teams after each victory/defeat.
My second question is: If you have two equivalent spawn rooms (say two buildings across from each other), do you need to put 16 info_teamspawns in each, or is it fine to put 8 in each? I don't know how it works exactly.
Edit: I should specify that I want the first 3 to be able to be captured in any order.
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