Basically. Used to be you could add a texture to lights.rad and it would become a light source. So lets say you had a texture for flourescent lights, whatever you put that texture on would act like a real light source, casting light on adjacent brushes.
In my case, i've got a big trainstation that I want all the glass to emit light into the space. I can go thru and add light entities everywhere, but thats a pain. I'd rather just make the texture emit light naturally.