is it possible to

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
make a door 'swing' open like it does in real life. i tried the fuc_door rotating but aht rotates it around its central axis and i want it to rotate around an edge.
any suggestions?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
You make the 'centre' of the func_door the edge
There is a little circle in the middle of it (2d view) drag that to the point you wan't it to rotate around
(I think this is right, if not I'm completely loosing it)
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
yea i already tried that and yea it works but now if someone opens the door, then i have that pesky no_draw brush sticking out so people will run into it (the brush is acting as an invisible wall) if the door is 'open' or being 'opened'
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
.... nodraw brush? if its not part of the door, or serving any cause, why is it there?
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
to act as the func_door_rotating entity because a door model cannot become a func_door_rotating
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
see this is problem. i put the no_draw to glass so it can be seem in-game for experimenation purposes. you can see how hte 'glass' would swing out and cause interferance
doorgp2.jpg
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
You need to move the circle from the middle to the edge, the circle is the axis of rotation.
 

trackhed

L3: Member
Jan 24, 2008
106
2
correctamundo,
the axis of rotation is otherwise known as the origin.

see the func_door_rotating is almost just what you want, but i believe you have the wrong idea about how it functions.

i believe what you want is prop_door_rotating
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
ohhhhhhhhhhhh
i understand.
and it works perfectly
now i know