- Jul 13, 2022
- 5
- 0
Impulse 101 flat out does not work on bots, and I know about some equivalents that I'll list below, but I specifically need something that will refill the ammo in a bot's weapon clip that isn't func_regenerate, as resupplies undo the effects of the bot_mirror command, which is the entire basis of my project.
>bot_refill
Refills health and reserve ammo, but not clip size. Would be perfect if it just refilled the bloody clip.
>Mannpower Regen
Doesn't work without Mannpower being enabled (tf_powerup_mode 1) and also doesn't refill clips.
>Refill Clips & Ammo Canteen effect
Would work perfectly for my needs, but I don't know how to activate it since it's not listed in https://wiki.teamfortress.com/wiki/Cheats#addcond
If there's a way of keeping a bot's ammo clips and reserves full, please let me know.
[Temporary Hack Solution]
Worked it out by using a brush that is in the vanilla game, yet isn't usable by default because Valve.
Using a trigger_add_or_remove_tf_player_attributes, I set the bots' reload speed to a ludicrous value making all of their reloads instant, specifically via "faster reload rate", as I'm sure mult_reload_time would only apply to the weapons it's attached to.
>bot_refill
Refills health and reserve ammo, but not clip size. Would be perfect if it just refilled the bloody clip.
>Mannpower Regen
Doesn't work without Mannpower being enabled (tf_powerup_mode 1) and also doesn't refill clips.
>Refill Clips & Ammo Canteen effect
Would work perfectly for my needs, but I don't know how to activate it since it's not listed in https://wiki.teamfortress.com/wiki/Cheats#addcond
If there's a way of keeping a bot's ammo clips and reserves full, please let me know.
[Temporary Hack Solution]
Worked it out by using a brush that is in the vanilla game, yet isn't usable by default because Valve.
Using a trigger_add_or_remove_tf_player_attributes, I set the bots' reload speed to a ludicrous value making all of their reloads instant, specifically via "faster reload rate", as I'm sure mult_reload_time would only apply to the weapons it's attached to.
Last edited: