- Nov 4, 2009
- 10
- 0
Hey all...
I've actually been here a while, but I didn't post all that much. I'm not much of a mapper and I've only dug in a little bit, but I like the work here.
I guess I also wanted to ask for some assistance and not sure where to ask it.
I'm currently working on expanding medieval mode and giving more classes better weapons to make it more than just Demo/Sniper/Heavy.
Part 1 of this Medieval update is focusing on Scout, Engineer and Pyro and I have modellers hard at work on these weapons, webdesigners and artists doing their thing, however for an update that is 'slightly' like Valve, it usually comes with more maps, and seeing as there is only one medieval map at the moment, I need mappers and all my mapping friends are currently busy.
Is anyone even remotely interested
. I have ideas like payload with a battering ram against a castle and a Well/KOTH rule cross, meaning that combat doesn't start until the center point (or the hill) can be captured giving everyone time to get there creating a Medieval battle style clash as seen in movies
.
I've actually been here a while, but I didn't post all that much. I'm not much of a mapper and I've only dug in a little bit, but I like the work here.
I guess I also wanted to ask for some assistance and not sure where to ask it.
I'm currently working on expanding medieval mode and giving more classes better weapons to make it more than just Demo/Sniper/Heavy.
Part 1 of this Medieval update is focusing on Scout, Engineer and Pyro and I have modellers hard at work on these weapons, webdesigners and artists doing their thing, however for an update that is 'slightly' like Valve, it usually comes with more maps, and seeing as there is only one medieval map at the moment, I need mappers and all my mapping friends are currently busy.
Is anyone even remotely interested
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