How to watch OR Record a Demo TF2

DJive

Cake or Death?
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Dec 20, 2007
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How to watch recorded TF2 demo files Or Record a demo TF2
Team Fortress 2
DJive

Recording a demo:
To record a demo press the tilde "~" key to go into console. Then type "record NAME" to start recording the demo. To stop the demo go back into console and type "stop" to stop recording the demo.

Locating the demo:
To locate the demo you recorded or to place a demo file you just downloaded you'll need to go into the tf folder of team fortress 2. Go to "C:\Program Files\Steam\steamapps\Login Name\team fortress 2\tf"
.dem is the extension of the recorded demo.

Playback demo:
To watch the demo go into console by pressing the tilde "~" key on your keyboard. Then type "Playdemo NAME" to watch the demo you recorded or downloaded.

Playback Control:
When you are watching the demo hit "SHIFT+F2" to toggle on/off the demo control player. This will allow you to do basics such as fastforward/rewind, skip, stop, start. Also it will allow you to add texts, sounds etc for more advanced publishings.

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This was made for anyone who was lost on what to do with all the gameday demos like myself who didnt want to ask =p
 

DJive

Cake or Death?
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Dec 20, 2007
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from doing a lot of searching.

No, no direct program to convert it because .dem technically is not a Video file.

Closest way i've seen and read is play the demo and capture it will FRAPS or another video capture program.
 

Paria

L5: Dapper Member
Dec 12, 2007
202
31
actually i think there is a method, in quake 3 the prefered method was to dump each frame as a screenshot and then use something like virtualdub to create the movie, personaly i've got a registered version of fraps so i'm lazy and just playback the demo and record from there,

but for anyone interested on the process you can have a read of,

http://developer.valvesoftware.com/wiki/Demo_Video_Creation

basically the game will screenshot each frame for you - so its gonna use ALOT of hd space = and then there are a multitude of programs the best free one being virtualdub where you can make it into a movie - change format etc etc.
 

YM

LVL100 YM
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Dec 5, 2007
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theres no way to detatch the camera from the player once its recorded is there?
 

Paria

L5: Dapper Member
Dec 12, 2007
202
31
theres no way to detatch the camera from the player once its recorded is there?


ive only briefly messed around with the demoui and only touched briefly on the smoothing options - i posted a flyby of my map in the wip forum using it.

Although they are other commands listed here

http://developer.valvesoftware.com/wiki/Demo_Recording_Tools

which i havent tried yet, i think it is possible using the Spline angles and spline origin settings.
 
Dec 25, 2007
566
440
theres no way to detatch the camera from the player once its recorded is there?
As far as I know there isn't, unless you're recording SourceTV.
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
OK guys here's the info you need:

Source SDK docs page on demo recording tools
http://developer.valvesoftware.com/wiki/Demo_Recording_Tools

I make videos of TF2 all the time. You need fraps (or equivalent).

Yes, you can move around in demo play back. Use the drive tool. Also, you can get into 3rd person view for some cool angles. The drive tool is really quirky though, your player model will still do the things you did during the recording of the demo. So if you record a demo and plan on using the drive tool to move around, make sure you don't die, even in drive mode, you'll be sent back to spawn.

Here's the short of the long:

- Record demo
- Start Fraps
- Open TF2 and adjust video and screen settings (cl_drawhud 0, r_drawviewmodel 0, resolution, etc etc)
- Start demo, hit Fraps hot key to start recording
- Edit videos in Windows Movie Maker and output at high quality.
- Upload to youtube
- Profit


here's a couple examples I did...

In the first video, I used the drive tool along with a slight drop in speed to acheive the smooth fly over.

In the second video, again, used the drive tool move around and capture certain events.

[ame="http://www.youtube.com/watch?v=fLc1UeFMWug"]YouTube - ctf_avantiville preview[/ame]
[ame="http://www.youtube.com/watch?v=19A5LeaRW7I"]YouTube - eVa Fun Night II[/ame]

Ill write up a detailed tutorial, its pretty easy. Just need to use the right settings on stuff.
 
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Paria

L5: Dapper Member
Dec 12, 2007
202
31
personally i'd always record the flyby type demos in spectator mode, there is a console command that slows the "spec camera movement speed" down so its easier to navigate around your map without flying through the walls :d, i just checked the avanti vid - and it would benefit from using the smoothing options afterwards for a really clean flyby effect.

when im remember exactly what the console command for slowing the spectator free look cam down i'll post it :/
 
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Colt Seavers

L6: Sharp Member
Dec 30, 2007
288
82
there are options to have up to 5 spectators able to act as cameramen for the source tv demo recorded serverside. with a source tv demo off the server operator you can view all player angles, all cameramen shots and in freeview.

before the next game day, remind me to enable this for the server and i'll post up the files afterwards.
 

YM

LVL100 YM
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Dec 5, 2007
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As far as I know there isn't, unless you're recording SourceTV.

I think you can use drive mode, not sure how its done but I saw something for counterstrike where they placed cameras all over the place to get a multi-angle shot of their 'tripple-nade-kill' so I can't imagine why the demo tools would be less advanced for TF2 than CSS
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
I have not learned the smoothing tool. I started messin with it, and couldn't figure it out. My way to do the fly over was not the "correct" way. The correct way is to plot out a path in the smooth tool, but I couldn't tell you how! :D
 

Paria

L5: Dapper Member
Dec 12, 2007
202
31
yeah i only messed a little with it in

[ame="http://www.youtube.com/watch?v=AhOcu4bdcVQ"]YouTube - TF2 - CTF Geothermal b1 fly-thru[/ame]

thats just basically me naviagting through the level in 1 pass - using a slowed down spectator cam - and then just using the automatic settings from the smoothing to help tidy up my shoddy camera work - quality is kinda poor but i didnt feel like uploading a big file to youtube - uk adsl uploads ftw :D