- May 20, 2016
- 20
- 41
So I'm interested to export whole TF2 maps into Blender, because this way I can render them in the browser (which can be really useful with some cool ideas).
Anwyay, the suggested way to do this on the internet, is:
1. Decompile .bsp with BSPSource
2. Fix any issues by opening the .vmf in Hammer and re-saving it.
3. Open Crafty and export as .obj.
4. Import .obj in Blender.
Now this was already quite a hassle as there seem to be some key differences in .bsp and .vmf files, but there is another crucial problem.
When I open the map in Crafty, all the props are there (e.g. all the trees, signs, vents etc. in cp_mercenarypark). However, when I export to a .obj file, there are no references of those props (.vmt's) in there anymore. No references to the properties themself, or where they should be in the map.
Is there any way to convert all these assets with the map? Maybe there is another way to export a map to Blender without removing all props from the map?
Anwyay, the suggested way to do this on the internet, is:
1. Decompile .bsp with BSPSource
2. Fix any issues by opening the .vmf in Hammer and re-saving it.
3. Open Crafty and export as .obj.
4. Import .obj in Blender.
Now this was already quite a hassle as there seem to be some key differences in .bsp and .vmf files, but there is another crucial problem.
When I open the map in Crafty, all the props are there (e.g. all the trees, signs, vents etc. in cp_mercenarypark). However, when I export to a .obj file, there are no references of those props (.vmt's) in there anymore. No references to the properties themself, or where they should be in the map.
Is there any way to convert all these assets with the map? Maybe there is another way to export a map to Blender without removing all props from the map?