- Dec 16, 2008
- 818
- 246
i'm a little iffy on the rule about including novint reference material. in particular is the part saying "in clear sight" as this can be quite subjective in interpretation.
i've not seen any definitive discussions regarding this. for example: i'd consider having something in directly infront of a spawning player to be in clear sight, whereas it has been stated that being in the spawn room is not adequate.
specifically, i have novint falcon console stations scattered around both bases in my map. one in a room adjacent to a flag room (in a corner), one where 2 paths into the base converge (top floor of base, in the centre of a line of other tf2 console models), and one in a room that is a connector to one of the paths into the flag room. <- this is mirrored in both bases, giving 6 novint references inside the gameplay area.
(there are also falcon consoles in areas outside of the gameplay areas of both bases, and one in the spawn room.)
are these prominent enough to satisfy the requirement?
i guess what i'm getting at is: how in-your-face does it have to be? i've gone for a case of making the novint content in the map be in appropriate places in regards to the map's theme. it's there. you will see it, but it's not going to try to climb up your nose to get noticed.
i've not seen any definitive discussions regarding this. for example: i'd consider having something in directly infront of a spawning player to be in clear sight, whereas it has been stated that being in the spawn room is not adequate.
specifically, i have novint falcon console stations scattered around both bases in my map. one in a room adjacent to a flag room (in a corner), one where 2 paths into the base converge (top floor of base, in the centre of a line of other tf2 console models), and one in a room that is a connector to one of the paths into the flag room. <- this is mirrored in both bases, giving 6 novint references inside the gameplay area.
(there are also falcon consoles in areas outside of the gameplay areas of both bases, and one in the spawn room.)
are these prominent enough to satisfy the requirement?
i guess what i'm getting at is: how in-your-face does it have to be? i've gone for a case of making the novint content in the map be in appropriate places in regards to the map's theme. it's there. you will see it, but it's not going to try to climb up your nose to get noticed.