How does one, "Underworld?"

BURROW

L1: Registered
May 21, 2022
6
0
Im looking at the decompiled version of plr_helltower and I noticed that in the underworld, they have these oddly nice looking islands (I guess?) but these are all brushes and I thought they were props. How they do make these line up so smoothly with the displacement tool?

Note: I am aware of the "Sew" tool in the displacement thingy, but I dont know how to use to properly, ive only used it twice.

smip1.png
smip2.png
 
Solution
Note that decompiled displacements don't look at the same way they looked on Valve's end. The decompiler doesn't know which displacements belonged together, and will make a new brush for every single one. These were likely formed out of a single brush, and then simply shaped with the displacement edit sculpt tool.

Brokkhouse

I'm sorry Mario, your logic is in another instance
Server Staff
Oct 9, 2021
238
166
Note that decompiled displacements don't look at the same way they looked on Valve's end. The decompiler doesn't know which displacements belonged together, and will make a new brush for every single one. These were likely formed out of a single brush, and then simply shaped with the displacement edit sculpt tool.
 
Solution