http://www.escapistmagazine.com/articles/view/issues/issue_238/7064-The-Game-Youve-Always-Wanted
Page 3, two paragraphs regarding myself and the others that worked on pl_hoodoo
Little surprised when I read the article how little of what I said made it in, however the most interesting part did, I'm mostly boring
Page 3, two paragraphs regarding myself and the others that worked on pl_hoodoo
Els Bellens said:One of the main reasons for doing it is the very act of creating itself. "You do it, above all, to make something new - to create something, say you created it and have others enjoy it," says Jeroen Dessaux, a member of the four-man team that made the Hoodoo map for Team Fortress 2. Valve, being one of the more community-friendly developers out there, discovered the map and made it part of the official game.
Tim Johnson, who did most of the mapping on Hoodoo, tells a similar story. "I've always been into creating," he says. "I can't remember how old I was when my dad bought me a copy of Blitz Basic, a programming language aimed at making games. Together we went through one of the example games, Blitzanoid, a humble take on Arkanoid. After a few weeks we had a pretty neat game with all sorts of power-ups, glass bricks, metals bricks and even a little laser attachment on the bat." The practice got him hooked, and he's been working on maps in different games ever since.
Little surprised when I read the article how little of what I said made it in, however the most interesting part did, I'm mostly boring