- Jun 9, 2020
- 16
- 0
I've been having issues with the next update of Jb_carnival. I've had to change computers twice and lost a few of the special compiling things I used to use to bypass some of the problems I've been having. I would use vbsp_noaadd for the bsp compile, but it's either broken or not working as of 8868, or maybe something else is wrong with my computer since my friends say it works fine. Nevertheless, since I can't use it, errors have been popping up stopping me from compiling any further and I can't solve them without cutting 3/4 of what my map is. I would use the Interlopers compile checker, but the site's under some kind of update and I can't find the compile checker through normal means.
I've tried hiding and deleting some parts, like func_details and hiding prop_statics but it still won't go away, and it keeps flip-flopping between the two max_map_planes and the max_entities when I try making adjustments. I really need some help, because even prop-ifying some of the geometry thats more complex isn't helping.
Here's my latest compile log using the fast compile inside H++:
Running command:
cd "C:\Program Files\Steam2\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files\Steam2\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files\Steam2\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam2\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jb_carnival_v4\jb_carnival_v4.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Oct 10 2024)
16 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files\Steam2\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files\Steam2\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jb_carnival_v4\jb_carnival_v4.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/jb_carnival/textures/ballpit.vmt
UnlitGeneric, UnlitGeneric, (Proxies), (TextureScroll),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/jb_carnival/textures/ballpit.vmt
UnlitGeneric, (UnlitGeneric), (Proxies), (TextureScroll),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/jb_carnival/textures/ballpit.vmt
UnlitGeneric, UnlitGeneric, (Proxies), (TextureScroll),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/jb_carnival/textures/ballpit.vmt
UnlitGeneric, (UnlitGeneric), (Proxies), (TextureScroll),
KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/dr_supermarket/cornfield.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/dr_supermarket/cornfield.vmt
LightmappedGeneric,
KeyValues Error: LoadFromBuffer: missing { in file materials/jb_carnival/digital/digitalnum.vmt
(UnlitGeneric), (Proxies), (ToggleTexture),
KeyValues Error: LoadFromBuffer: missing { in file materials/jb_carnival/digital/digitalnum.vmt
(UnlitGeneric), (Proxies), (ToggleTexture),
KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/jb_carnival/textures/glitterborder.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/jb_carnival/textures/glitterborder.vmt
LightmappedGeneric,
Brush 53252: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: TOOLS/TOOLSBLOCKBULLETS (This points to a func_detail I'm using for collisions for a lamppost)
-------------------------------------------------------------------------------
Command failed with return code 0x1!
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
-------------------------------------------------------------------------------
2 command(s) finished in 4 seconds
I'm using older screenshots from my Gamebanana to show what it looks like, but that's pretty accurate to what it looks like. You can use the vmf attached as reference to help figure out the problem.
I've tried hiding and deleting some parts, like func_details and hiding prop_statics but it still won't go away, and it keeps flip-flopping between the two max_map_planes and the max_entities when I try making adjustments. I really need some help, because even prop-ifying some of the geometry thats more complex isn't helping.
Here's my latest compile log using the fast compile inside H++:
Running command:
cd "C:\Program Files\Steam2\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files\Steam2\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files\Steam2\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam2\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jb_carnival_v4\jb_carnival_v4.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Oct 10 2024)
16 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files\Steam2\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files\Steam2\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jb_carnival_v4\jb_carnival_v4.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/jb_carnival/textures/ballpit.vmt
UnlitGeneric, UnlitGeneric, (Proxies), (TextureScroll),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/jb_carnival/textures/ballpit.vmt
UnlitGeneric, (UnlitGeneric), (Proxies), (TextureScroll),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/jb_carnival/textures/ballpit.vmt
UnlitGeneric, UnlitGeneric, (Proxies), (TextureScroll),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/jb_carnival/textures/ballpit.vmt
UnlitGeneric, (UnlitGeneric), (Proxies), (TextureScroll),
KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/dr_supermarket/cornfield.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/dr_supermarket/cornfield.vmt
LightmappedGeneric,
KeyValues Error: LoadFromBuffer: missing { in file materials/jb_carnival/digital/digitalnum.vmt
(UnlitGeneric), (Proxies), (ToggleTexture),
KeyValues Error: LoadFromBuffer: missing { in file materials/jb_carnival/digital/digitalnum.vmt
(UnlitGeneric), (Proxies), (ToggleTexture),
KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/jb_carnival/textures/glitterborder.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/jb_carnival/textures/glitterborder.vmt
LightmappedGeneric,
Brush 53252: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: TOOLS/TOOLSBLOCKBULLETS (This points to a func_detail I'm using for collisions for a lamppost)
-------------------------------------------------------------------------------
Command failed with return code 0x1!
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
-------------------------------------------------------------------------------
2 command(s) finished in 4 seconds
I'm using older screenshots from my Gamebanana to show what it looks like, but that's pretty accurate to what it looks like. You can use the vmf attached as reference to help figure out the problem.