I've been modeling couple of days in blender and now I have hitted a odd obstacle which I can't even describe. I have no idea what's happening here or how to solve this. The problem I'd like to get answer is that the yellow box is twice as high as it should be. How do I fix this?
There isn't any polygons under the sign that could cause this.
Here is the .qc if it's needed for solution
EDIT:
Found the problem. Seems like my collision mesh exports into wrong place. Now to wonder how to export it into right place.
EDIT 2:
My collision mesh origin was in wrong place and this caused it to export into wrong place. Solution found! So now this whole thread seems to be pointless...
There isn't any polygons under the sign that could cause this.
Here is the .qc if it's needed for solution
Code:
$cd "C:\Users\Tommi\Documents\Blender\Ice cube quarry\output"
$modelname "props_tomhoen\frostfell\ice_quarry_sign.mdl"
$model "Body" "ice_quarry_sign.smd"
$staticprop
$cdmaterials "models\props_tomhoen\frostfell\"
$surfaceprop "metal"
$sequence idle "idle" fps 30.00
$collisionmodel "ice_quarry_collision.smd" {
$concave
$mass 0.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
EDIT:
Found the problem. Seems like my collision mesh exports into wrong place. Now to wonder how to export it into right place.
EDIT 2:
My collision mesh origin was in wrong place and this caused it to export into wrong place. Solution found! So now this whole thread seems to be pointless...
Last edited: