- Mar 15, 2008
- 111
- 6
Hi all.
I've been lurking here for a couple of weeks now since I started on my first map and the site has been really helpful for most of my noob needs, so thanks for that!
Still got a bunch of kind of general questions that I've been mulling over for a while but now (half three on a Wednesday morning) seems as good a time as any to ask :
SOUNDS:
1) I want to make some mp3 loops to play in env_soundscapes . I read that you need to make your mp3's loopable to do this properly (add cue points to the file or something, not just use a timer to play the sound repeatedly). Does anyone know a free/open source editor that can do this? If not, can anyone recommend a light commercial editor instead?
2) The maximum volume you can get for sounds in the map is 10, but that seems really quiet compared to other in game sounds such as gunshots, taunts etc... Is there anyway to boost the volume for ambient_generics or other custom sound. I already have edited my mp3s/wavs to maximum amplitude, but when an explosion is quieter than the scout's pistol shot... well it's kind of underwhelming.
MODELING:
1) I've never done any modeling before, but thought I'd give it go for my map. What modeling program do you guys recommend for ease of use and compatibility with hammer and source?
***EDIT***
2) What are the benefits/demerits of making models in third party programs and then importing them into hammer? I guess it's easier, does it make the map slower/faster? I spent an intense, zen like few days last week, trying to make a spherical/curved glass wall. I kept on thinking I had got it, only to find it was completely messed up on compile. I ended up making the thing entirely out of triangular pyramids to get the faces to match perfectly. It was a crash course in vertex editing, but I wonder whether there were any benefits doing it this way rather than in a third party program...
***************************************
LOGIC:
1) Are there any good tutorials on using basic logic in maps, explaining when and how to use logic_relay, logic_compare etc... I can usually get the logic I need working by trial and error, but I'd like to know the right way to do things.
...
Damn, I had loads more questions that I wanted to ask, but they've slipped my mind now...
Can anyone help with what I've asked so far?
I've been lurking here for a couple of weeks now since I started on my first map and the site has been really helpful for most of my noob needs, so thanks for that!
Still got a bunch of kind of general questions that I've been mulling over for a while but now (half three on a Wednesday morning) seems as good a time as any to ask :
SOUNDS:
1) I want to make some mp3 loops to play in env_soundscapes . I read that you need to make your mp3's loopable to do this properly (add cue points to the file or something, not just use a timer to play the sound repeatedly). Does anyone know a free/open source editor that can do this? If not, can anyone recommend a light commercial editor instead?
2) The maximum volume you can get for sounds in the map is 10, but that seems really quiet compared to other in game sounds such as gunshots, taunts etc... Is there anyway to boost the volume for ambient_generics or other custom sound. I already have edited my mp3s/wavs to maximum amplitude, but when an explosion is quieter than the scout's pistol shot... well it's kind of underwhelming.
MODELING:
1) I've never done any modeling before, but thought I'd give it go for my map. What modeling program do you guys recommend for ease of use and compatibility with hammer and source?
***EDIT***
2) What are the benefits/demerits of making models in third party programs and then importing them into hammer? I guess it's easier, does it make the map slower/faster? I spent an intense, zen like few days last week, trying to make a spherical/curved glass wall. I kept on thinking I had got it, only to find it was completely messed up on compile. I ended up making the thing entirely out of triangular pyramids to get the faces to match perfectly. It was a crash course in vertex editing, but I wonder whether there were any benefits doing it this way rather than in a third party program...
***************************************
LOGIC:
1) Are there any good tutorials on using basic logic in maps, explaining when and how to use logic_relay, logic_compare etc... I can usually get the logic I need working by trial and error, but I'd like to know the right way to do things.
...
Damn, I had loads more questions that I wanted to ask, but they've slipped my mind now...
Can anyone help with what I've asked so far?
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