- Jan 23, 2008
- 122
- 14
Ideas. Something I have far too many of. Time. Something I have far too little of.
I've been trying to start this project for a month now, but keep rethinking the style and trying to draw up an interior space that balances out...I've finally gotten to the point where input on the idea may be more helpful to me than driving myself insane thinking too much.
So here's the premise: One team is after industry secrets belonging to the other, so they undertake an operation to steal these documents from a corporate office. This isn't a simple one-flag job though, the vault is virtually uncrackable without a very important item...the bomb! Basically rather than an attack/defend setup like Hillbase where the two capture points lead into the heart of the enemy base, this would be a "one in, one out" setup. The attackers would fight through the building with the case in tow containing a bomb which would blow the vault door open, and inside the vault would be a second case containing the data they must escape with and capture outside.
I keep ending up with nasty choke points when I draw in rooms, so any thoughts on types of rooms for the first floor of a corporate building (aside from a lobby of course) would be welcome. I'll keep at it and scan or redraw anything interesting I come up with to post here.
A few random things from the top of my head about the map:
- I want backtracking to be viable, so the flag carrier has multiple routes he can take
- I wanted to keep the map 2 floors only, but I might move the defender spawns up to a third floor and have multiple elevators as one-way access to the action. I could fit in janitor's closets as resupplies to compensate. I could theoretically use this mechanic to prevent servers from using instant respawn (which I personally despise ) on this map.
That's all I can coax out of my head for the moment, so ask away and I'll try to answer whatever gets thrown at me.
P.S. I lost my previous project, ctf_firepower, during a very unpleasant drive failure last week. R.I.P firepower :sad:
I've been trying to start this project for a month now, but keep rethinking the style and trying to draw up an interior space that balances out...I've finally gotten to the point where input on the idea may be more helpful to me than driving myself insane thinking too much.
So here's the premise: One team is after industry secrets belonging to the other, so they undertake an operation to steal these documents from a corporate office. This isn't a simple one-flag job though, the vault is virtually uncrackable without a very important item...the bomb! Basically rather than an attack/defend setup like Hillbase where the two capture points lead into the heart of the enemy base, this would be a "one in, one out" setup. The attackers would fight through the building with the case in tow containing a bomb which would blow the vault door open, and inside the vault would be a second case containing the data they must escape with and capture outside.
I keep ending up with nasty choke points when I draw in rooms, so any thoughts on types of rooms for the first floor of a corporate building (aside from a lobby of course) would be welcome. I'll keep at it and scan or redraw anything interesting I come up with to post here.
A few random things from the top of my head about the map:
- I want backtracking to be viable, so the flag carrier has multiple routes he can take
- I wanted to keep the map 2 floors only, but I might move the defender spawns up to a third floor and have multiple elevators as one-way access to the action. I could fit in janitor's closets as resupplies to compensate. I could theoretically use this mechanic to prevent servers from using instant respawn (which I personally despise ) on this map.
That's all I can coax out of my head for the moment, so ask away and I'll try to answer whatever gets thrown at me.
P.S. I lost my previous project, ctf_firepower, during a very unpleasant drive failure last week. R.I.P firepower :sad: