hey guys, im not an "inexperienced" mapper per say but ive never come across this error before...
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materialPath: c:\program files (x86)\steam\steamapps\tristanborys@hotmail.com\team fortress 2\tf\materials
Loading E:\Maps\cp_tower\cp_tower.vmf
Patching WVT material: maps/cp_tower/nature/blendgroundtogravel001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Maps\cp_tower\cp_tower.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (124215 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 404 texinfos to 203
Reduced 28 texdatas to 28 (617 bytes to 617)
Writing E:\Maps\cp_tower\cp_tower.bsp
1 second elapsed
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so i dont know what to do really. also i took some screen shots of what is happening to the lighting/HDR in my map. basically everything that is supposed to be metallic or reflectiev is UBER shiny.
any ideas?
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materialPath: c:\program files (x86)\steam\steamapps\tristanborys@hotmail.com\team fortress 2\tf\materials
Loading E:\Maps\cp_tower\cp_tower.vmf
Patching WVT material: maps/cp_tower/nature/blendgroundtogravel001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Maps\cp_tower\cp_tower.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (124215 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 404 texinfos to 203
Reduced 28 texdatas to 28 (617 bytes to 617)
Writing E:\Maps\cp_tower\cp_tower.bsp
1 second elapsed
-------------------------------------------
so i dont know what to do really. also i took some screen shots of what is happening to the lighting/HDR in my map. basically everything that is supposed to be metallic or reflectiev is UBER shiny.
any ideas?