- Apr 11, 2023
- 83
- 1
idk what is happeing all i see wrong is some random props that say ar out of the mpa BUT they arent they are in THE map whitch i don't really know what that means
here the whole compile
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.vmf"
Valve Software - vbsp.exe (Jan 4 2023)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/bridge_helm_of/nature/blendrockgroundwall003_wvt_patch
Patching WVT material: maps/bridge_helm_of/nature/blendrockgroundwall001_wvt_patch
Patching WVT material: maps/bridge_helm_of/nature/blendrockground002_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity item_healthkit_small (5019.26 -1711.82 137.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9355.5 1024.0 -244.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9867.5 1024.0 -244.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 2048.0 -244.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 1536.0 -244.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 -49.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 250.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 423.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 516.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (38568 bytes)
Static prop models/props_hydro/water_barrel_large.mdl outside the map (4636.78, -640.18, 320.19)
Static prop models/props_hydro/water_barrel_large.mdl outside the map (4646.30, -712.23, 320.19)
Static prop models/props_hydro/water_barrel_large.mdl outside the map (4706.93, -641.32, 320.19)
Static prop models/props_hydro/water_barrel_cluster.mdl outside the map (4638.17, -1112.10, 320.25)
Static prop models/props_trainyard/beer_keg001.mdl outside the map (4629.85, -1050.48, 354.75)
Static prop models/props_trainyard/beer_keg001.mdl outside the map (4843.40, -1036.43, 354.75)
Static prop models/props_mvm/construction_light02.mdl outside the map (4661.36, -805.90, 320.46)
Static prop models/props_farm/welding_machine01.mdl outside the map (4778.61, -612.85, 320.25)
Static prop models/props_well/hand_truck01.mdl outside the map (4845.10, -1104.99, 320.25)
Static prop models/props_farm/wood_pile.mdl outside the map (5260.00, -621.00, 142.25)
Static prop models/props_farm/wood_pile.mdl outside the map (5267.00, -688.00, 142.25)
Static prop models/props_farm/wood_pile.mdl outside the map (5383.00, -679.00, 142.25)
Static prop models/props_forest/tree_pine_singlelog.mdl outside the map (5610.00, -622.00, 147.74)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 284 texinfos to 154
Reduced 19 texdatas to 16 (559 bytes to 473)
Writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
Wrote ZIP buffer, estimated size 1736, actual size 1388
4 seconds elapsed
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of"
Valve Software - vvis.exe (Jan 4 2023)
4 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.prt
LoadPortals: couldn't read d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.prt
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of"
Valve Software - vrad.exe SSE (Jan 4 2023)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.42 seconds)
1595 faces
539575 square feet [77698928.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
8 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0145 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 105/8192 1260/98304 ( 1.3%)
brushsides 636/65536 5088/524288 ( 1.0%)
planes 682/65536 13640/1310720 ( 1.0%)
vertexes 2430/65536 29160/786432 ( 3.7%)
nodes 976/65536 31232/2097152 ( 1.5%)
texinfos 154/12288 11088/884736 ( 1.3%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1595/65536 89320/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 420/65536 23520/3670016 ( 0.6%)
leaves 991/65536 31712/2097152 ( 1.5%)
leaffaces 1739/65536 3478/131072 ( 2.7%)
leafbrushes 541/65536 1082/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9202/512000 36808/2048000 ( 1.8%)
edges 4819/256000 19276/1024000 ( 1.9%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 183/32768 1830/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2487/65536 4974/131072 ( 3.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5643720/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 27236/393216 ( 6.9%)
LDR ambient table 991/65536 3964/262144 ( 1.5%)
HDR ambient table 991/65536 3964/262144 ( 1.5%)
LDR leaf ambient 1623/65536 45444/1835008 ( 2.5%)
HDR leaf ambient 991/65536 27748/1835008 ( 1.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/11050 ( 0.0%)
pakfile [variable] 1388/0 ( 0.0%)
physics [variable] 38568/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4332
Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\bridge_helm_of.bsp"
here the whole compile
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.vmf"
Valve Software - vbsp.exe (Jan 4 2023)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/bridge_helm_of/nature/blendrockgroundwall003_wvt_patch
Patching WVT material: maps/bridge_helm_of/nature/blendrockgroundwall001_wvt_patch
Patching WVT material: maps/bridge_helm_of/nature/blendrockground002_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity item_healthkit_small (5019.26 -1711.82 137.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9355.5 1024.0 -244.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9867.5 1024.0 -244.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 2048.0 -244.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 1536.0 -244.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 -49.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 250.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 423.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 516.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (38568 bytes)
Static prop models/props_hydro/water_barrel_large.mdl outside the map (4636.78, -640.18, 320.19)
Static prop models/props_hydro/water_barrel_large.mdl outside the map (4646.30, -712.23, 320.19)
Static prop models/props_hydro/water_barrel_large.mdl outside the map (4706.93, -641.32, 320.19)
Static prop models/props_hydro/water_barrel_cluster.mdl outside the map (4638.17, -1112.10, 320.25)
Static prop models/props_trainyard/beer_keg001.mdl outside the map (4629.85, -1050.48, 354.75)
Static prop models/props_trainyard/beer_keg001.mdl outside the map (4843.40, -1036.43, 354.75)
Static prop models/props_mvm/construction_light02.mdl outside the map (4661.36, -805.90, 320.46)
Static prop models/props_farm/welding_machine01.mdl outside the map (4778.61, -612.85, 320.25)
Static prop models/props_well/hand_truck01.mdl outside the map (4845.10, -1104.99, 320.25)
Static prop models/props_farm/wood_pile.mdl outside the map (5260.00, -621.00, 142.25)
Static prop models/props_farm/wood_pile.mdl outside the map (5267.00, -688.00, 142.25)
Static prop models/props_farm/wood_pile.mdl outside the map (5383.00, -679.00, 142.25)
Static prop models/props_forest/tree_pine_singlelog.mdl outside the map (5610.00, -622.00, 147.74)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 284 texinfos to 154
Reduced 19 texdatas to 16 (559 bytes to 473)
Writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
Wrote ZIP buffer, estimated size 1736, actual size 1388
4 seconds elapsed
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of"
Valve Software - vvis.exe (Jan 4 2023)
4 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.prt
LoadPortals: couldn't read d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.prt
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of"
Valve Software - vrad.exe SSE (Jan 4 2023)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.42 seconds)
1595 faces
539575 square feet [77698928.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
8 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0145 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 105/8192 1260/98304 ( 1.3%)
brushsides 636/65536 5088/524288 ( 1.0%)
planes 682/65536 13640/1310720 ( 1.0%)
vertexes 2430/65536 29160/786432 ( 3.7%)
nodes 976/65536 31232/2097152 ( 1.5%)
texinfos 154/12288 11088/884736 ( 1.3%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1595/65536 89320/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 420/65536 23520/3670016 ( 0.6%)
leaves 991/65536 31712/2097152 ( 1.5%)
leaffaces 1739/65536 3478/131072 ( 2.7%)
leafbrushes 541/65536 1082/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9202/512000 36808/2048000 ( 1.8%)
edges 4819/256000 19276/1024000 ( 1.9%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 183/32768 1830/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2487/65536 4974/131072 ( 3.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5643720/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 27236/393216 ( 6.9%)
LDR ambient table 991/65536 3964/262144 ( 1.5%)
HDR ambient table 991/65536 3964/262144 ( 1.5%)
LDR leaf ambient 1623/65536 45444/1835008 ( 2.5%)
HDR leaf ambient 991/65536 27748/1835008 ( 1.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/11050 ( 0.0%)
pakfile [variable] 1388/0 ( 0.0%)
physics [variable] 38568/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4332
Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\bridge_helm_of.bsp"