half of the map dosen't load

Freeze

L2: Junior Member
Apr 11, 2023
83
1
idk what is happeing all i see wrong is some random props that say ar out of the mpa BUT they arent they are in THE map whitch i don't really know what that means

here the whole compile
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.vmf"

Valve Software - vbsp.exe (Jan 4 2023)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/bridge_helm_of/nature/blendrockgroundwall003_wvt_patch
Patching WVT material: maps/bridge_helm_of/nature/blendrockgroundwall001_wvt_patch
Patching WVT material: maps/bridge_helm_of/nature/blendrockground002_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity item_healthkit_small (5019.26 -1711.82 137.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9355.5 1024.0 -244.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9867.5 1024.0 -244.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 2048.0 -244.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 1536.0 -244.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 -49.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 250.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 423.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 516.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (38568 bytes)
Static prop models/props_hydro/water_barrel_large.mdl outside the map (4636.78, -640.18, 320.19)
Static prop models/props_hydro/water_barrel_large.mdl outside the map (4646.30, -712.23, 320.19)
Static prop models/props_hydro/water_barrel_large.mdl outside the map (4706.93, -641.32, 320.19)
Static prop models/props_hydro/water_barrel_cluster.mdl outside the map (4638.17, -1112.10, 320.25)
Static prop models/props_trainyard/beer_keg001.mdl outside the map (4629.85, -1050.48, 354.75)
Static prop models/props_trainyard/beer_keg001.mdl outside the map (4843.40, -1036.43, 354.75)
Static prop models/props_mvm/construction_light02.mdl outside the map (4661.36, -805.90, 320.46)
Static prop models/props_farm/welding_machine01.mdl outside the map (4778.61, -612.85, 320.25)
Static prop models/props_well/hand_truck01.mdl outside the map (4845.10, -1104.99, 320.25)
Static prop models/props_farm/wood_pile.mdl outside the map (5260.00, -621.00, 142.25)
Static prop models/props_farm/wood_pile.mdl outside the map (5267.00, -688.00, 142.25)
Static prop models/props_farm/wood_pile.mdl outside the map (5383.00, -679.00, 142.25)
Static prop models/props_forest/tree_pine_singlelog.mdl outside the map (5610.00, -622.00, 147.74)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 284 texinfos to 154
Reduced 19 texdatas to 16 (559 bytes to 473)
Writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
Wrote ZIP buffer, estimated size 1736, actual size 1388
4 seconds elapsed

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of"

Valve Software - vvis.exe (Jan 4 2023)
4 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.prt
LoadPortals: couldn't read d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.prt


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of"

Valve Software - vrad.exe SSE (Jan 4 2023)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.42 seconds)
1595 faces
539575 square feet [77698928.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
8 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0145 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 105/8192 1260/98304 ( 1.3%)
brushsides 636/65536 5088/524288 ( 1.0%)
planes 682/65536 13640/1310720 ( 1.0%)
vertexes 2430/65536 29160/786432 ( 3.7%)
nodes 976/65536 31232/2097152 ( 1.5%)
texinfos 154/12288 11088/884736 ( 1.3%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1595/65536 89320/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 420/65536 23520/3670016 ( 0.6%)
leaves 991/65536 31712/2097152 ( 1.5%)
leaffaces 1739/65536 3478/131072 ( 2.7%)
leafbrushes 541/65536 1082/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9202/512000 36808/2048000 ( 1.8%)
edges 4819/256000 19276/1024000 ( 1.9%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 183/32768 1830/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2487/65536 4974/131072 ( 3.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5643720/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 27236/393216 ( 6.9%)
LDR ambient table 991/65536 3964/262144 ( 1.5%)
HDR ambient table 991/65536 3964/262144 ( 1.5%)
LDR leaf ambient 1623/65536 45444/1835008 ( 2.5%)
HDR leaf ambient 991/65536 27748/1835008 ( 1.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/11050 ( 0.0%)
pakfile [variable] 1388/0 ( 0.0%)
physics [variable] 38568/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 4332
Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp
2 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bridge_helm_of.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\bridge_helm_of.bsp"
 
Solution
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity item_healthkit_small (5019.26 -1711.82 137.00) leaked!
Your map is leaking.
In Hammer, go to the Map menu and select Load Pointfile, that will lead you to the hole. Recompile when you think you've fixed it, you may have to repeat this step a couple of times if there's more than one leak.

Brokkhouse

I'm sorry Mario, your logic is in another instance
Server Staff
Oct 9, 2021
238
166
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity item_healthkit_small (5019.26 -1711.82 137.00) leaked!
Your map is leaking.
In Hammer, go to the Map menu and select Load Pointfile, that will lead you to the hole. Recompile when you think you've fixed it, you may have to repeat this step a couple of times if there's more than one leak.
 
Solution