[GUIDE] Blender, TF2 and You

Antonhel

L1: Registered
Apr 29, 2011
8
0
Woah! Thanks for the help, Tehrasha! The problem was that the texture it was looking for in the SMD file was missing. Now, I have to fix it. Might be a long fix to do, but it is worth it.
 

Tehrasha

L3: Member
Nov 5, 2009
115
28
You should be able to run a simple search&replace on the SMD file to correct it for the right texture file.
 

ColonelBD

L1: Registered
Jan 9, 2010
18
21
In order to make weapons with moving parts, you need to assign the vertexes you want too deform, to the appropriate vertex groups in edit mode. EG, the defualt shotgun has 3:

Weapon_bone which is used for the main body, barrels and grip.

Weapon_bone1 which is used for the pump.

Weapon bone2 which is used for the slug during reloading.

And Weapon_bone3 which I think is used the ejection port on the side.

You should see them on your decompiled model, so check that if you're un sure about what goes where, you can check them from the object data tab
objectdata.jpg
.