i've run into a bit of a wall with my
steamroller model.
I'd be interested in plugging away on a few of these fruit and vegetables.
Have a few questions to poke you with:
re: Carrots
How many carrots on the table y'figure?
If you have three carrots, for example, placed here and there on the table - they'd all be the same size and shape. it'd look awkward.
variation would be key if you have multiples of ANYTHING.
re: Cabbage
In a field ...
In the background or will players be walking amongst them?
This I perceive as a challenge because ONE cabbage won't do if you have them in rows.
They'll all be identical and will just look really wierd.
As a mapper you'd have to place each on individually and then rotate the model ... you wouldn't have any control over scale so it would likely look quite artificial.
In this case, you'd probably want to have a bunch of different variations - like 4-8.
Different scales and rotations and leaf deformations.
The burden of placing all of those static meshes and rotating them to make them look natural would probably be half a days work for you.
An alternative to that would be to provide the modeler the dimensions of the plot of land they'll be in. They would model in all the variations in their application and provide you with a single static mesh object you'd place once and maybe rotate a bit to suit your needs.
Then consider the mapping communities needs. How often does someone need a huge cabbage patch? Would the odds of someone needing a hobby patch be greater than someone needing a patch that could feed a town?
You haven't posted any overall concepts of your map so these are all questions I'd be grilling you with in the boardroom if there was one.
re: pears and apples
In a fruitbowl on a breakfast table?
Or just lying about on the floor?
I think you really need to post your concepts pronto.
Otherwise none of this can get off the ground.
If you can't sketch, then block things out in hammer, color code stuff and label it in photoshop. go, go go.
OR
OR
OR
smaller garden maybe?