Gravel Pass

MVM Gravel Pass 3a

Scatter

L1: Registered
Dec 12, 2012
15
2
Scatter submitted a new resource:

Gravel Pass - Fight robots in an abandoned mine, warehouse, and mountain town!

From the mines, the warehouse, and the roads of Gravel Pass, Colorado, defend the recently discovered Australium Gravel on behalf of Mann Co!

Gravel Pass focuses on split-path gameplay, encouraging teams to switch between/defend both sides at once to avoid being overwhelmed.

Included is one mission:

Mannslaughter / EXP / A port of the Mannworks expert mission, adapted to utilize Gatebots and dual path gameplay. I'm not much of a mission maker, so hopefully it's servicable.

Hope to have a...

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Scatter

L1: Registered
Dec 12, 2012
15
2
Scatter updated Gravel Pass with a new update entry:

A Fresh Coat of Paint - BETA

Texture? I hardly know her! Gravel Pass has it's first update!

// Patch Notes //

Map:

+ A storm of texturing and detailing has struck Gravel Pass!
+ Added a new pathway from Gate A to spawn for tanks/robots (destructible barrier that lets robots through when broken)​
+ Fixed an exploit that allowed buildings to be constructed in the spawn room.​
+ Fixed an exploit that allowed players to jump to the roof of Gate...​

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Scatter

L1: Registered
Dec 12, 2012
15
2
Scatter updated Gravel Pass with a new update entry:

Adjustments Abound

// Patch Notes //

Map:

  • Additional clipping.
  • Minor visual updates in the form of detail and lighting changes.
  • Added a warning light and sound to be triggered when the tank barrier is being threatened by robot or tank.
  • Robots can now use a special tag to smash through the tank barrier shortcut themselves.

Fixes:
+ Fixed sentry busters not being able to squeeze through the tank barrier.​
+ Added missing...​

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Scatter

L1: Registered
Dec 12, 2012
15
2
Scatter updated Gravel Pass with a new update entry:

Props & Frame-Drops

// Patch Notes //

Map:

+ By default, all tanks will now alternate between paths after exiting the factory and entering the mining town.​
+ Added new lightshafts to make map prettyful.​
+ Gate A's bomb is now unique because it's fun!​
+ Added new homemade bot path holograms to indicate gatebot direction.​
+ Gate A's bomb will now cause bomb carriers to take the opposing path of the bomb path. (it's also a unique...​

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