Gehenna

CP Gehenna a1b

AlexEatDonut

L3: Member
May 9, 2018
139
54
AlexEatDonut updated Gehenna with a new update entry:

A1a Update

Finally, the map isn't compiled using fast vis. I just wasn't used to compiling taking more than 5 minutes.
Still, I optimized the heck out of the vis, many things are func_detail.

There have been changes beyond this :
  • Building at the beginning has been changed and streamlined. (Picture 1)
  • Made some edits to the building that enters A
    • The wall was shortened
    • RED building leading to A now only has a small ammo
  • BLU second spawn has a nobuild that turns off...

Read the rest of this update entry...