Game crashes when I place a commentary note

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Every. Single. Time.

I finally figured out how to use the commentary editor, but when I attempt to place a node in the in-game editor, it crashes. I can walk around and find a spot to put it, but when I press the left mouse button it crashes.

I created a commentary file and called it ctf_boats_commentary.txt, prior to this (ctf_boats is the name of my map). Did I do something wrong? Do I need to do something else?

EDIT: Umm, that should be noDe in the topic title. Seems like I can't edit it...
 

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
779
132
It still has lot of bugs in them, i think this is a bug.
I hate darn bugs
 
Feb 14, 2008
1,051
931
You should do it the old fashioned way Fred, here's a file I made to create a commentary node in a test map:

Code:
"Entities"
{
	"trackinfo"
	{
		"track0"
		{
			"map"		"phoenix_test"
			"printname"	"Phoenix Commentary"
			"description"	"Test commentary in a test map."
		}	
	}
	"entity"
	{
		"classname" "commentary_auto"
		"targetname" ""
		"origin" "0 0 0"
		"angles" "0 0 0"
		"connections"
		{
		"OnCommentaryMultiplayerSpawn" "Phoenix Test,StartCommentary,,1.0,1"
		}
	}
        "entity"
	{
		"classname" "point_clientcommand"
		"targetname" "comm_cmd"
		"origin" "0 0 0"
		"angles" "0 0 0"
	}
        "entity"
	{
		"classname" "point_commentary_node"
		"targetname" "Phoenix Test"
		"origin" "-256 256 64"
		"angles" "0 200 0"
		"precommands" ""
		"postcommands" ""
		"commentaryfile" "#commentaryphoenix001.wav"
		"printname" "I am a liability"
		"viewtarget" ""
		"viewposition" ""
		"prevent_movement" 0
		"speakers" "West the Medic"
		"synopsis" ""
		"teleport_origin" "-1544.354858 -5629.431152 -351"
	}
}
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
You should do it the old fashioned way Fred, here's a file I made to create a commentary node in a test map:

Code:
"Entities"
{
	"trackinfo"
	{
		"track0"
		{
			"map"		"phoenix_test"
			"printname"	"Phoenix Commentary"
			"description"	"Test commentary in a test map."
		}	
	}
	"entity"
	{
		"classname" "commentary_auto"
		"targetname" ""
		"origin" "0 0 0"
		"angles" "0 0 0"
		"connections"
		{
		"OnCommentaryMultiplayerSpawn" "Phoenix Test,StartCommentary,,1.0,1"
		}
	}
        "entity"
	{
		"classname" "point_clientcommand"
		"targetname" "comm_cmd"
		"origin" "0 0 0"
		"angles" "0 0 0"
	}
        "entity"
	{
		"classname" "point_commentary_node"
		"targetname" "Phoenix Test"
		"origin" "-256 256 64"
		"angles" "0 200 0"
		"precommands" ""
		"postcommands" ""
		"commentaryfile" "#commentaryphoenix001.wav"
		"printname" "I am a liability"
		"viewtarget" ""
		"viewposition" ""
		"prevent_movement" 0
		"speakers" "West the Medic"
		"synopsis" ""
		"teleport_origin" "-1544.354858 -5629.431152 -351"
	}
}

*dies from too much code*
 
Feb 14, 2008
1,051
931
It's not that hard, you just have to replace bits and bobs.

All a commentary file does is add entities to the game, so you can add anything, even logic relays and stuff.