func_door help

Backslash

L1: Registered
May 10, 2008
30
2
I've got a few sideways sliding doors in my map (like the entrance to a supermarket). But instead of sliding apart to create an opening in the center, they both slide to one side as if they are stuck together.

The attached pictures are of:

door1.jpg: the doors in hammer
door1props.jpg: the properties dialog of the rightmost door
door2props.jpg: the properties dialog of the leftmost door

Has anyone else had this behavior and fixed it, or does anyone have any ideas?

Thanks,
Backslash
 
Last edited:

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
You need to have them open to different sides.

"180" for one and "0" should be fine for what you need.

BTW you want to use the second number, not the third...

0 180 0
NOT
0 0 180
 
Last edited:

Backslash

L1: Registered
May 10, 2008
30
2
The way I understood it, move direction specifies the distance to move along a particular axis. Is this incorrect?

I want the door on the right to move 106 units to the right, and the door on the left to move 106 units to the left. Hence the 106 and -106. It's just that they are both moving +106 (to the right in the top down view).
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
The way I understood it, move direction specifies the distance to move along a particular axis. Is this incorrect?

I want the door on the right to move 106 units to the right, and the door on the left to move 106 units to the left. Hence the 106 and -106. It's just that they are both moving +106 (to the right in the top down view).


Nope in "Move direction" Thats purely which direction they will move, NOT how far.

Use "LIP" for that. "0" means it will be in the wall even *but will cause texture yucks* So if you want it to be hidden completly use "-1"
 

Backslash

L1: Registered
May 10, 2008
30
2
Thank for the quick answer. How does it determine how far to move? How does it know what wall it's to line up with if I specify 0 as the lip value?

Thanks again.

Edit: Where did the "Thanks" button go?
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Thank for the quick answer. How does it determine how far to move? How does it know what wall it's to line up with if I specify 0 as the lip value?

Thanks again.

Edit: Where did the "Thanks" button go?

By default the door will move itself in length.
The number in "LIP" is the grid.
"0" is flip side of where the door ends, or flush.
"1" would be showing "1" on the grid for the door poking out or "-" would hide it in.
 

Backslash

L1: Registered
May 10, 2008
30
2
Weird, I had to refresh the thread to see the thanks button.

Thanks for the help, this coordinate system messes with my head still!