Foldover

CP Foldover Final

MrOakridge

L1: Registered
Dec 16, 2021
32
29
MrOakridge updated Foldover with a new update entry:

A2

Changes based on playtesting feedback from A1.

  • Fixed missing texture on the tunnel near the bottom of the cliff out-of-bounds
  • Removed all forward spawns for both teams
  • Greatly lowered all respawn times
  • Simplified connections between A and B
--- Removed a staircase connecting A to the buffer zone between A and B, as well as the hallway it led to
--- Relocated a staircase connecting A to the A-B buffer zone to better balance placement of exit routes from A
  • ...

Read the rest of this update entry...
 

MrOakridge

L1: Registered
Dec 16, 2021
32
29
MrOakridge updated Foldover with a new update entry:

A3

Updated based on further player feedback.

- Added a forward spawn for RED, located behind point B
- Active at the start of the round to reduce walking time for RED during setup
- Exits are one-way
- Deactivates when BLU captures A
  • Adjusted signage around the map to (hopefully) aid in navigation for RED
  • Reduced lighting brightness in both teams' spawn rooms
  • A little bit of miscellaneous detailing work

Read the rest of this update entry...
 

MrOakridge

L1: Registered
Dec 16, 2021
32
29
MrOakridge updated Foldover with a new update entry:

A4

Mostly fixes + some feedback-based changes I missed previously.

  • Further shortened respawn times for both teams
  • Set different respawn times for each team depending on which point is active (~5 secs for both for A, instant for both for B, instant for BLU and ~4 seconds for RED for C)
  • Added a forward spawn for BLU in the yard between A and B. It activates once B is captured
  • Added missing func-respawnroomvisualizers at RED's main spawn

NOTE: a...

Read the rest of this update entry...
 

MrOakridge

L1: Registered
Dec 16, 2021
32
29
MrOakridge updated Foldover with a new update entry:

A5

This update mainly focuses on overhauling the area around point B.

- Major changes to B
--- The building between B and the A-B buffer zone now has two floors. The upper floor can be accessed from BLU's side via a new staircase in the A-B buffer zone yard, and from RED's side via a new extension of the high balcony next to B. Another staircase is also present indoors on the side near the cliff, facing RED's side
----- The undercut area on RED's side of this building near the cliff is now...

Read the rest of this update entry...
 

MrOakridge

L1: Registered
Dec 16, 2021
32
29
MrOakridge updated Foldover with a new update entry:

A6

  • Rearranged two of the exits from BLU spawn to eliminate some sightlines that allowed RED to see and shoot at players as they spawn
  • Increased the size of the capture zone for A
  • The indoor staircase in the A-B buffer building now faces BLU's side instead of RED's to give BLU an easier time pushing B
  • BLU's forward spawn doors are now two-way, but will not open until B is captured
--- Added resupply signs over these doors which only appear when they are unlocked
-...

Read the rest of this update entry...
 

MrOakridge

L1: Registered
Dec 16, 2021
32
29
MrOakridge updated Foldover with a new update entry:

A7

  • Fixed stray player clip brushes in a few spots that were left over from older layouts
  • Changed trigger_hurt in the toxic water at C to provide visual and auditory feedback to players who are standing in it
  • Adjusted position of some health and ammo packs + added a few more
  • Expanded BLU's balcony at C towards the point
  • Added cover to BLU's balcony at C
  • Extended RED's balconies at C to allow for better coverage of the point
  • Adjusted a staircase from A to the A-B...

Read the rest of this update entry...
 

MrOakridge

L1: Registered
Dec 16, 2021
32
29
MrOakridge updated Foldover with a new update entry:

A8

With the contest deadline fast approaching, I'm hoping to finalize the layout soon and move on to an art pass.

  • Fixed a displacement in the A-B buffer yard that encroached on the play area through a wall
  • Gutted the A-B buffer building and added a much simpler indoor layout
  • Shortened the left flank in the A-B buffer building
  • Made some of the doorways in the A-B buffer building slightly taller
  • Removed an entrance into the A-B buffer building to simplify the layout...

Read the rest of this update entry...
 

MrOakridge

L1: Registered
Dec 16, 2021
32
29
MrOakridge updated Foldover with a new update entry:

B1

With the contest deadline creeping up and layout changes becoming fewer and smaller, I've decided to make the jump from alpha to beta.

  • Raised the shed by the cliff to be a highground area, based on a suggestion from the most recent playtest
  • Changed a side hallway in the B-C buffer zone to offer a more direct side route between B and C
  • Decreased capture time on B to try to compensate for BLU's long walk to get there (I've tried to shorten the walk as much as possible, but the...

Read the rest of this update entry...
 

MrOakridge

L1: Registered
Dec 16, 2021
32
29
MrOakridge updated Foldover with a new update entry:

B2

Feedback in the last playtest said that the area between BLU spawn and A wasn't fun, so that was the primary focus of this update.

  • Fixed the one-way exit trigger meant to activate at RED's forward spawn exit when B is captured being active at the start of the round, which resulted in erratic door behavior
  • Removed misplaced player clip in the A-B buffer yard left over from an older layout
  • Removed several outdoor lamps to reduce visual clutter
  • Major changes to the area...

Read the rest of this update entry...
 

MrOakridge

L1: Registered
Dec 16, 2021
32
29
MrOakridge updated Foldover with a new update entry:

B3

With the contest coming to a close, this layout is pretty much finalized. I'm only planning to change it if major issues arise.

  • Fixed a player clip brush in the area near BLU spawn extending into a hallway near C directly above
  • Added missing player clip on a staircase in the A-B buffer building
  • Fixed several instances of z-fighting
  • Added more signs in the RED base to aid in navigation
  • Removed a wall in the lower floor of the A-B buffer building to make movement through...

Read the rest of this update entry...
 

MrOakridge

L1: Registered
Dec 16, 2021
32
29
MrOakridge updated Foldover with a new update entry:

Final contest version

This is the final build of Foldover for Contest #18 - Stack the Deck.

  • Added missing playerclip on railings on the stairs at point C
  • Added missing playerclip to a decorative door on BLU's balcony at C
  • Re-textured the basement to better reflect BLU's presence
  • Extended a fence in the A-B buffer yard to make an exit from the stairs safer for BLU
  • Slightly widened part of the area outside of the second-floor exit from RED's forward spawn
  • Raised the top of the outdoor...

Read the rest of this update entry...