- redid most of the map
* A big issue with A1-2 was that the map had too many route connectors and a massive imbalance between the flanks vs main route. The cliffside / flank was too easily obtained and allowed clear access to basically anywhere on the map. Meanwhile the spawn was set too far back and was biased on the rockside / main routes.
- Spawn is now much closer to the mid point, but probably still slightly too far.
- Redesigned the routes and made the sections of the map more clearer. There is now 3 routes and 3 courtyards (wow like viaduct!) instead of the swiss cheese. Slightly still swiss cheese, but should help.
- Rockside now a small courtyard connecting spawn to Apartments, with a "sewer" connection between said courtyard and Main.
- Cliffside / flank route now has access to spawn and is much higher than Main. Because of this increase in height, the original access way from Mid to Cliffside is a defender-only drop down. Scouts and explosive classes can still get into the route, but this should stop flank heavies from existing.
- Removed the bottom route that existed between Cliffsides. Although the original goal was to provide a safe landing zone for airblasted players from the Point, it only served to allow players to bypass the Mid and get behind enemies. Not to mention that the point was far enough away from the Pit
™ that it didn't really serve a purpose. There's still a small route that's right next to mid point, but you can't outright ignore the Point anymore.
- Cube building that was infront of the point is now a transitional building. This building is semi chokey and allows stairway access from Main, Middle, Cliffside, and Apartments. Likely need to remove the door on Middle though.
- Apartments now enter into this Gondola Lift instead of the boring square loading dock building thing. Opens up the area leading to the point, but I think I need to open it up more.
- Sniper Hell was added. Because the Gondola Bay opened up the area around the point, there is now a straight line across the point and into enemy Main from the Walkway that connects Cube and Apartments. Not entirely sure how to remove this sightline without some terrible blocks or just deleting the Walkway. I feel like it's an very interesting spot, and I want to keep it, but snipers exist.
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