I'm 25yrs old, my name is lou, and i can't spell. Ctf_theCube (tentitive)
Ok, this is my fith(?) (#5)map. I had to chalk up the first 50hrs and 4 maps as a learning experience. I reallize there are an awful lot of wiki's for Hammer and HL2 and CSS but I painfully realized that you don't do things the same. Elevators and such, so the elevator in my map is a prefab from "elevators trifecta". I will build my own or ask him politly to use it anyways. My questions.
The clipping tool- i get how you cut a line, but how on earth do you cut windows in a solid. I have just been making several walls for door ways and windows. That would save me alot of time if I could use the clipping tool correctly. or may be you cut windows another way?
Teleporters- I can make a teleporter but how do you make it visible to the player w/ an overlay or grafic?
Here is some screens. I do have about 30hrs + in this map, I know it still needs alot of work. And why on earth would you go up top when the intel is at the bottom, well i'm still working on that, but yes, i have a plan.
View attachment ctf_sewageway_a6.bsp.bz2

as i read the forums i have a third question. Whats with all this no draw then just texture the faces? does that help with preformance or something? cuase i didn't do it at all that way, for instance i have a drowing death tank, I just chose a water texture and created a brush to fit the tank. I'm not having any problems compiling or runing the map. Of coarse i'm running e8400 (intel, 45nm 3.0ghz), 2 gigs of corsair ddr 3 1333, 8800 gts(g92), gigabyte dq6 x38.
Ok, this is my fith(?) (#5)map. I had to chalk up the first 50hrs and 4 maps as a learning experience. I reallize there are an awful lot of wiki's for Hammer and HL2 and CSS but I painfully realized that you don't do things the same. Elevators and such, so the elevator in my map is a prefab from "elevators trifecta". I will build my own or ask him politly to use it anyways. My questions.
The clipping tool- i get how you cut a line, but how on earth do you cut windows in a solid. I have just been making several walls for door ways and windows. That would save me alot of time if I could use the clipping tool correctly. or may be you cut windows another way?
Teleporters- I can make a teleporter but how do you make it visible to the player w/ an overlay or grafic?
Here is some screens. I do have about 30hrs + in this map, I know it still needs alot of work. And why on earth would you go up top when the intel is at the bottom, well i'm still working on that, but yes, i have a plan.
View attachment ctf_sewageway_a6.bsp.bz2

as i read the forums i have a third question. Whats with all this no draw then just texture the faces? does that help with preformance or something? cuase i didn't do it at all that way, for instance i have a drowing death tank, I just chose a water texture and created a brush to fit the tank. I'm not having any problems compiling or runing the map. Of coarse i'm running e8400 (intel, 45nm 3.0ghz), 2 gigs of corsair ddr 3 1333, 8800 gts(g92), gigabyte dq6 x38.
Last edited: