- Mar 15, 2008
- 111
- 6
Quick question:
What entity/logic do I need to fire events (like locking/unlocking doors enabling/disabling brushes, displaying intro message) when a player spawns?
I would have thought there was some kind of onPlayerSpawn event, but I can't seem to find it.
There are probably hacky ways to do this with normal trigger brushes on the spawn points, but what's the proper way?
Hope someone knows... and can get back to me before I finish my mapping for the day cos I'm an impatient bugger
Thanks!
What entity/logic do I need to fire events (like locking/unlocking doors enabling/disabling brushes, displaying intro message) when a player spawns?
I would have thought there was some kind of onPlayerSpawn event, but I can't seem to find it.
There are probably hacky ways to do this with normal trigger brushes on the spawn points, but what's the proper way?
Hope someone knows... and can get back to me before I finish my mapping for the day cos I'm an impatient bugger
Thanks!