Hi,
I'm trying to see if its possible to have a trigger only fire if an engineer walks through it. I know I can put a filter into the trigger properties but in the filter (filter_activator_class), what do I put for the class name??? I've tried using GFCScrape and in the engineer_red.res file, there are possibilities (Engineer_red, classinfo_engineer, TF_Engineer) but none of them seem to work. Does, anybody know what the class/sub-class name of an engineer is or will this not currently work in TF2/Hammer???
I'm trying to see if its possible to have a trigger only fire if an engineer walks through it. I know I can put a filter into the trigger properties but in the filter (filter_activator_class), what do I put for the class name??? I've tried using GFCScrape and in the engineer_red.res file, there are possibilities (Engineer_red, classinfo_engineer, TF_Engineer) but none of them seem to work. Does, anybody know what the class/sub-class name of an engineer is or will this not currently work in TF2/Hammer???