Hi,
Is there a way to filter an entity based on whether or not the player is being ubered by a medic?
For example, I have two different trigger_hurts in my level. I want one of the trigger_hurts to cause immediate death to a player, even if he is currently ubered. I want the other trigger_hurt to only cause a small amount of damage per second, and I would like to have ubered players be entirely invulnerable.
Right now it seems to me that all trigger_hurts will damage players regardless of their ubered state.
Is there any way around this? I couldn't find any solutions posted. Please let me know if I missed one!
Thanks,
- hydrage
Is there a way to filter an entity based on whether or not the player is being ubered by a medic?
For example, I have two different trigger_hurts in my level. I want one of the trigger_hurts to cause immediate death to a player, even if he is currently ubered. I want the other trigger_hurt to only cause a small amount of damage per second, and I would like to have ubered players be entirely invulnerable.
Right now it seems to me that all trigger_hurts will damage players regardless of their ubered state.
Is there any way around this? I couldn't find any solutions posted. Please let me know if I missed one!
Thanks,
- hydrage