Engineer can build in the func_respawnroom boundaries, but the only buildings he can build are teleporters?

RufusFluffy

L1: Registered
Oct 13, 2024
1
0
So I was following Crash's mapping tutorial, not to the letter, but close enough so that everything should've still been working on the mechanical side. However (for whatever reason) Engineers can build teleporters in the rooms for some reason? All my resources say it should act like a func_nobuild but it just.. doesn't? I'm new to talking on forums so if there's anything missing let me know and I'll try and provide it.
 

Mâché

Big Ferret
aa
Sep 7, 2015
393
317
if the trigger isn't touching the floor there's a chance you left just enough room for teles to fit underneath the trigger
if that's not the case though...unsure what the cause would be then
 

spruce

L3: Member
Aug 14, 2022
107
29
Engineer can build in the func_respawnroom boundaries

Engineers can build in the boundaries because of source spaghetti, the right way to do it is add a small func_nobuild in the exits so engineers can't actually place teleporters clipping into the doors, for example, Powerhouse does it like this

1728903176227.png

Engineers can build teleporters in the rooms for some reason
I don't mess with spawnroom brushes enough, but (like Mâché said) is it fully encompassing the room? does it have the team keyvalue set to the actual team? I doubt the second one is the issue but with the Source engine it could be.