Edited pl_rebirth_rc1 Nav Mesh

Edited pl_rebirth_rc1 Nav Mesh Version 1

Katsu! :3

Veteran Cat
aa
Jul 30, 2021
813
511

Amicdict

L1: Registered
Jan 21, 2021
17
3
This is a nice first nav mesh.

Suggestions​

  • There are a lot of bidirectional connections (the light blue lines) that cannot be reached by jumping; I would convert those to monodirectional connections (the dark blue lines). (Examples: Area #484, #1727, and #8219)
  • I would remove nav areas that are in killzones; those area cannot be normally traversed, so it would save up on space.
  • Disconnect nav areas from the nav areas in killzones.

I would check out the Nav Mesh Editing on the VDC wiki; it's a nice resource for understanding how to edit nav meshes.