- Mar 17, 2008
- 192
- 32
Ok, so I've started detailing my map. In certain places, I've got rocks big enough that they actually block visibility. Now that I'm prettying everything up, I've made those rocks into displacements. But since displacements don't block vis, I'm thinking I should make a brush inside the rock that would act as a visblocker.
My question is - what should I texture that brush with? Will nodraw do? I'm kind of puzzled - thinking logically, nodraw brushes shouldn't block visibility, since they're not rendered. On the other hand, I know that you can seal your map with nodraw brushes, which leads me to believe that this would actually work.
So, which is it - does it or does it not block vis? If it doesn't, what should I use instead?
Edit: Ok, I can't delete my own thread, but I feel pretty stupid for not checking the Valve Developer Wiki first... terribly sorry mates.
Anyhoo, yes they do - you can lock/delete this
My question is - what should I texture that brush with? Will nodraw do? I'm kind of puzzled - thinking logically, nodraw brushes shouldn't block visibility, since they're not rendered. On the other hand, I know that you can seal your map with nodraw brushes, which leads me to believe that this would actually work.
So, which is it - does it or does it not block vis? If it doesn't, what should I use instead?
Edit: Ok, I can't delete my own thread, but I feel pretty stupid for not checking the Valve Developer Wiki first... terribly sorry mates.
Anyhoo, yes they do - you can lock/delete this
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