- Feb 3, 2008
- 184
- 20
Done some displacements whilst trying to make a underground room look like it was hewn roughly from the rock....
Ran the compile.....
got this message:-
**** leaked ****
Entity light (-1124.75 -480.00 -240.00) leaked!
However, there is no leak.
The pointfile red line goes str8 thru solid rock where it ends in space......
If I run the compile again after changing the cavern into simple flat brushes and removing the displacements, the leak goes away!!
I also get this message a few times.....
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3120.0 -584.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
This is very frustrating as I have made sure I followed the tutorial and also overlapped the walls and floor so any displacements I make do NOT create a leak...
Can anyone help?
Many thanks in advance
Nosh
Ran the compile.....
got this message:-
**** leaked ****
Entity light (-1124.75 -480.00 -240.00) leaked!
However, there is no leak.
The pointfile red line goes str8 thru solid rock where it ends in space......
If I run the compile again after changing the cavern into simple flat brushes and removing the displacements, the leak goes away!!
I also get this message a few times.....
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3120.0 -584.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
This is very frustrating as I have made sure I followed the tutorial and also overlapped the walls and floor so any displacements I make do NOT create a leak...
Can anyone help?
Many thanks in advance
Nosh