I hope that I am not the only person here clued up on displacements -
As you can see I have rather non uniform lighting along the wall that is perpendicular to the displacement. I guess the problem is the lightmap scale and in the dark patches each luxel is mostly covered by the displacement and in the lighter areas each luxel is entirely or nearly entirly visible. Is there a way to get rid of these nasty shadows without increasing the lightmap scale?
As you can see I have rather non uniform lighting along the wall that is perpendicular to the displacement. I guess the problem is the lightmap scale and in the dark patches each luxel is mostly covered by the displacement and in the lighter areas each luxel is entirely or nearly entirly visible. Is there a way to get rid of these nasty shadows without increasing the lightmap scale?