** Executing...
** Command: "c:\program files\steam\steamapps\rmoney101\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\rmoney101\team fortress 2\tf" "C:\Program Files\Steam\steamapps\rmoney101\Untitled"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
materialPath: c:\program files\steam\steamapps\rmoney101\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\rmoney101\Untitled.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\rmoney101\Untitled.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8446 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 64 texinfos to 40
Reduced 13 texdatas to 11 (389 bytes to 303)
Writing C:\Program Files\Steam\steamapps\rmoney101\Untitled.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\rmoney101\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\rmoney101\team fortress 2\tf" "C:\Program Files\Steam\steamapps\rmoney101\Untitled"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\rmoney101\Untitled.bsp
reading c:\program files\steam\steamapps\rmoney101\Untitled.prt
121 portalclusters
337 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 1 visible clusters (0.00%)
Total clusters visible: 8858
Average clusters visible: 73
Building PAS...
Average clusters audible: 120
visdatasize:4858 compressed from 3872
writing c:\program files\steam\steamapps\rmoney101\Untitled.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\rmoney101\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\rmoney101\team fortress 2\tf" "C:\Program Files\Steam\steamapps\rmoney101\Untitled"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\rmoney101\Untitled.bsp
Setting up ray-trace acceleration structure... Done (0.79 seconds)
521 faces
658481 square feet [94821384.00 square inches]
48 Displacements
118507 Square Feet [17065086.00 Square Inches]
521 patches before subdivision
31885 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 904236, max 290
transfer lists: 6.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0526 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 22/8192 264/98304 ( 0.3%)
brushsides 132/65536 1056/524288 ( 0.2%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 652/65536 7824/786432 ( 1.0%)
nodes 269/65536 8608/2097152 ( 0.4%)
texinfos 40/12288 2880/884736 ( 0.3%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 48/0 8448/0 ( 0.0%)
disp_verts 6384/0 127680/0 ( 0.0%)
disp_tris 10752/0 21504/0 ( 0.0%)
disp_lmsamples 357253/0 357253/0 ( 0.0%)
faces 521/65536 29176/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 107/65536 5992/3670016 ( 0.2%)
leaves 271/65536 8672/2097152 ( 0.4%)
leaffaces 532/65536 1064/131072 ( 0.8%)
leafbrushes 157/65536 314/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2644/512000 10576/2048000 ( 0.5%)
edges 1400/256000 5600/1024000 ( 0.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 7/32768 70/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 105/65536 210/131072 ( 0.2%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1996172/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4858/16777216 ( 0.0%)
entdata [variable] 828/393216 ( 0.2%)
LDR ambient table 271/65536 1084/262144 ( 0.4%)
HDR ambient table 271/65536 1084/262144 ( 0.4%)
LDR leaf ambient 121/65536 3388/1835008 ( 0.2%)
HDR leaf ambient 271/65536 7588/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/272 ( 0.4%)
pakfile [variable] 740023/0 ( 0.0%)
physics [variable] 8446/4194304 ( 0.2%)
physics terrain [variable] 5700/1048576 ( 0.5%)
Level flags = 0
Total triangle count: 1174
Writing c:\program files\steam\steamapps\rmoney101\Untitled.bsp
11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\rmoney101\Untitled.bsp" "c:\program files\steam\steamapps\rmoney101\team fortress 2\tf\maps\Untitled.bsp"