Disconnect unreachable adjacent nav areas

VScript Disconnect unreachable adjacent nav areas 1.0.0

Mikusch

L1: Registered
Aug 3, 2019
5
14
Mikusch submitted a new resource:

Disconnect unreachable nav areas - A script to improve auto-generated nav meshes for use with custom NPCs

This script identifies all nav areas on the map, checks if they are reachable without jumping, and disconnects them if they are not.

On release, Spineyard had a problem. The skeleton NPC pathfinding was kinda terrible, and they kept trying to go up walls. Turns out the basic navigation mesh we generated was the root cause. With no NPC clips or nav brushes anywhere on the map, it created the weirdest nav area connections, going up the walls or effectively trapping the NPCs in a small square...

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