Hello, first time mapper, also first time poster and new to this site, so please be brutal 
I made a single stage Payload Race map called Defuse. The thing that annoyed me about Pipepline is that it too easily turns into a Hydro like Stalemate, so I wanted to make a map that actually felt like a race, with a greater emphasis on pushing your cart rather then trying to defend that last point.
Since I've never really made a map before, I have no idea what balance issue exist with this map, and since I don't have any friends who have TF2
() I can't play test it beyond testing the triggers.
There a "checkpoints" within the map that will help the enemy team catch up should one team get too much ahead (Mario Kart style D
.
I uh, have no idea what I'm doing with the lighting, the map looks alright when I render it using "Fast" but when I tried doing a HDR version for this upload, there are some bright spot problems
.
I'm also having trouble making the map look pretty
. I have no idea how to use the skybox thing, and creating surrounding scenery, and I'm just learning to use the displacement map thingy. And I'm not good at picking out these textures.
Hopefully the map is fun regardless of how crap it looks. There is still some stuff I want to add into the map, like the enemy's cart exploding if your team wins, and some fire effects. Also for some reason I can't get the model orange_cone to bloody work. And for some reason some of the doors stopped playing door sounds
.
Please let me know what you think!
I made a single stage Payload Race map called Defuse. The thing that annoyed me about Pipepline is that it too easily turns into a Hydro like Stalemate, so I wanted to make a map that actually felt like a race, with a greater emphasis on pushing your cart rather then trying to defend that last point.
Since I've never really made a map before, I have no idea what balance issue exist with this map, and since I don't have any friends who have TF2
There a "checkpoints" within the map that will help the enemy team catch up should one team get too much ahead (Mario Kart style D
I uh, have no idea what I'm doing with the lighting, the map looks alright when I render it using "Fast" but when I tried doing a HDR version for this upload, there are some bright spot problems
I'm also having trouble making the map look pretty
Hopefully the map is fun regardless of how crap it looks. There is still some stuff I want to add into the map, like the enemy's cart exploding if your team wins, and some fire effects. Also for some reason I can't get the model orange_cone to bloody work. And for some reason some of the doors stopped playing door sounds
Please let me know what you think!
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