Death Pit

CTF Death Pit Alpha 7

NotGsuper

L1: Registered
Dec 19, 2022
26
1
NotGsuper submitted a new resource:

Death Pit - A Capture the Flag map with high open areas and low winding corridors hallways

A Capture the Flag map with high open areas and low winding corridors hallways and big pit in the middle which is the capture point.

This map also contains some Vscript shenanigans, but they do not alter the objective.

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NotGsuper

L1: Registered
Dec 19, 2022
26
1
NotGsuper updated Death Pit with a new update entry:

Layout Rework

Oh my, this map has changed a lot since the last update here... So here are the changes in this new alpha:

  • Reworked each teams bases but spawn and intel rooms remain the same;
  • Reduced the time it takes for the intel to return to base once dropped;
  • Made the middle area just a bit smaller and added more cover;
  • Added more health and ammo pickups;
  • Added some mining carts to the pit that can be seen through wall when the intels are picked up. This is to make it more obvious...

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NotGsuper

L1: Registered
Dec 19, 2022
26
1
NotGsuper updated Death Pit with a new update entry:

Minor Optimizations and Bug Fixes

  • Added some hint brushes to better optimize the map;
  • Added more wooden targets;
  • Added a ramp to one of the windows;
  • Added a wall to the intel rooms to make it harder to defend;
  • Added a messages in the beggining of every round to better communicate the objective;
  • Fixed the minicrits breaking the Cleaner's Carbine, Crit a cola and the Bufallo Steak Sandwich.

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NotGsuper

L1: Registered
Dec 19, 2022
26
1
NotGsuper updated Death Pit with a new update entry:

Back in The Saddle

After a "short" hiatus from mapping, I've returned to finally release an update to this mess of a map. One of the biggest problems I've noticed with the map are sentry guns. When one is build in the intel room the whole match grinds to a halt. So I'm trying to do something about it. The second biggest problem with the map are people forgetting that they need to cap at mid. So any ways, here's the changelog:

  • Added more wall in the lower half of the intel room. This was done to...

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