Damage

KotH Damage a9b

spider

L1: Registered
Jul 28, 2020
43
3
spider updated Damage with a new update entry:

Update A4: a Mammoth-Sized update

an update so big it skipped a version

GAMEPLAY:
-built the map completely from the ground up, opening and scaling up lots of spaces while utilizing some ideas from the previous versions.
-new routes, platforms, verticality, pickups, and other gameplay elements that should make the point easier to attack.
-general improvement to clipping.

MISCELANEOUS:
-extra detail in some spaces.
-im aware of some minor brush lighting issues and visual bugs, ill figure it out later.

my...

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spider

L1: Registered
Jul 28, 2020
43
3
spider updated Damage with a new update entry:

Update A4B

minor changes to hopefully improve gameplay before playtests

GAMEPLAY:
-removed the pillars near the point to open the space up, also slightly shifted a staircase.
-added a crate jump to get to the battlements near the point.
-updated the position and value of the pickup pair closest to the point.
-removed some barrels at the crate jump next to the dam room entrance to avoid a sightline.
-slightly raised the consoles and a crate close to spawn to avoid a sightline...

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spider

L1: Registered
Jul 28, 2020
43
3
spider updated Damage with a new update entry:

Update A4C

another tiny update

GAMEPLAY:
-re-added the 2 pillars closest to the dam exit to hopefully help with a little cover.
-removed the crate jump to battlements, but added one leading to the large ammo pack next to the point.
-removed the small cubby-like wall in the room leading to battlements, and added a few consoles in the room.
-slightly lowered a door to avoid a sightline.
-added a small railing close to the spawn doors.

MISCELANEOUS:
-changed the skybox again... hopefully...

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spider

L1: Registered
Jul 28, 2020
43
3
spider updated Damage with a new update entry:

Update A5A

skipped a5 because of a autosave issue

GAMEPLAY:
-raised the roof in the point room.
-simplified some geometry around the point.
-added and updated some pillars next to the point, and added a small computer area next to it.
-added a room and a route to it on battlements.
-removed the route leading to the ammo pack next to the point.
-pack adjustments.

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spider

L1: Registered
Jul 28, 2020
43
3
spider updated Damage with a new update entry:

Update A6

small(er) update

GAMEPLAY:
-added a small window that looks towards the point.
-added a ramp and ammo pack at the dam to hopefully help defend flankers.
-pack adjustments

MISCELANEOUS:
-more team recognition detail.
-changed position of spectator cameras.
-clipping adjustments (idk whats with the small staircase ill check it out later)
-women

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spider

L1: Registered
Jul 28, 2020
43
3
spider updated Damage with a new update entry:

Update A8

less small update woohoo

GAMEPLAY:
-opened up the exits of spawn a little, and moved resupply cabinets so players require to walk farther to replenish.
-added a window looking out of spawn to improve visibility.
-added a little more height to the walkway just outside of spawn and added a crate-jump
-removed an unnecessary crate and added an oildrum in the spawn areas.
-adjusted the console area so that both sets of stairs are even.
-adjusted the size and position of some doorways...

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spider

L1: Registered
Jul 28, 2020
43
3
spider updated Damage with a new update entry:

Update A9B

sizable small update

GAMEPLAY:
-simplified some geometry around the point and slightly lowered it.
-simplified the small room leading to the battlements.
-changed the area around the large health-kit on the dam.
-changed the railing in the dam so hazard deaths are more frequent.
-pack adjustments

MISCELANEOUS:
-added some extra detail around the dam.
-texture and soundscape fixes.

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