custom prop optimization and lighting

Jason Lipscomb

L1: Registered
Nov 21, 2023
19
0
Earlier i was having issues with some custom props i made causing an error saying there were too many texinfos. i deleted some which enabled me to run my map again without having many brushes not showing up like earlier. Ive been making custom props by making custom textures and using them as brushes to make detailed props. i feel like ive made many and thats causing some of my issues. what is the best way for me to optomize these props? i had them as func_detail but that was causing too many t-junctions and now i made them func_brush. is there a better option? Also sometimes after recompiling my map i get lighting issues as seen in my third photo. what could be causing that?

Here is my compile log: https://pastebin.com/01g52Hyu

440_42.jpg
440_40.jpg
440_41.jpg
 

dabmasterars

L6: Sharp Member
Mar 20, 2023
282
47
you can convert the brushes into prop_static entities using propper.

if you're using hammer++ (which i highly recommend), there is a built in version of propper called "propper++", found in the "tools" tab.
if you're using regular hammer, you have to install the program separately.

documentation on propper and propper++
 

Jason Lipscomb

L1: Registered
Nov 21, 2023
19
0
Thanks. I actually just got propper set up yesterday. I am having an issue though. Sometimes certain textures won't work with it. Could you tell me how to fix it? It shows up as black and pink.
 

dabmasterars

L6: Sharp Member
Mar 20, 2023
282
47
based on this thread, you either have to convert it to func_detail or func_brush first and then use propper (func_brush is better, because you can use the little dot thing as object's origin) or remove any invalid faces (if there are any).

if that won't work, pass the vmf to me and i'll try to compile the model for you.
 

Jason Lipscomb

L1: Registered
Nov 21, 2023
19
0
Here is my problem. When i try to make it into a prop some textures will have errors when converting a brush into a prop. It's mainly doing it with black brushes. Is there a way I can fix this? Here is an example of it where it is a prop vs the func_detail

1000106108.jpg
1000106109.jpg
 

dabmasterars

L6: Sharp Member
Mar 20, 2023
282
47
is the texture tools_black? it probably has something to do with either texture duplication across hl2 and tf2 assets or tools_black being UnlitGeneric.

try this texture instead of tools_black and see if it works. if not, send me the vmf+texture files and i'll compile the model for you, as i compiled a model with similar tools_black recently with no errors.
 

Attachments

  • put this into your materials folder.zip
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